Searched refs:maxACize (Results 1 – 1 of 1) sorted by relevance
432 int maxACize = 0x1234; in bind_buffer_range() local437 ctx.glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &maxACize); in bind_buffer_range()438 ctx.glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, maxACize, bufU, 0, 4); in bind_buffer_range()