Searched refs:maxShaderStorageBufferBindings (Results 1 – 2 of 2) sorted by relevance
189 GLint maxShaderStorageBufferBindings = 0; in get_integeri_v() local204 ctx.glGetIntegerv(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, &maxShaderStorageBufferBindings); in get_integeri_v()206 ctx.glGetIntegeri_v(GL_SHADER_STORAGE_BUFFER_BINDING, maxShaderStorageBufferBindings, &data); in get_integeri_v()215 GLint maxShaderStorageBufferBindings = 0; in get_integer64i_v() local230 ctx.glGetIntegerv(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, &maxShaderStorageBufferBindings); in get_integer64i_v()232 ctx.glGetInteger64i_v(GL_SHADER_STORAGE_BUFFER_START, maxShaderStorageBufferBindings, &data); in get_integer64i_v()234 ctx.glGetInteger64i_v(GL_SHADER_STORAGE_BUFFER_SIZE, maxShaderStorageBufferBindings, &data); in get_integer64i_v()
464 int maxShaderStorageBufferBindings = 0; in resetStateES() local465 gl.getIntegerv (GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, &maxShaderStorageBufferBindings); in resetStateES()468 for (int ndx = 0; ndx < maxShaderStorageBufferBindings; ndx++) in resetStateES()