Searched refs:minRadius (Results 1 – 4 of 4) sorted by relevance
28 float* minRadius = a; in AdjustRadii() local32 if (*minRadius > *maxRadius) { in AdjustRadii()33 SkTSwap(minRadius, maxRadius); in AdjustRadii()41 float newMinRadius = *minRadius; in AdjustRadii()
231 const SkScalar minRadius = 0.5f / scaleFactor; in directFilterRRectMaskGPU() local232 bool isRect = rrect.getSimpleRadii().fX <= minRadius; in directFilterRRectMaskGPU()243 spotRRect = SkRRect::MakeRectXY(rrect.rect(), minRadius, minRadius); in directFilterRRectMaskGPU()298 minRadius); in directFilterRRectMaskGPU()
215 const SkScalar minRadius = 0.5f / scaleFactor; in directFilterRRectMaskGPU() local216 bool isRect = rrect.getSimpleRadii().fX <= minRadius; in directFilterRRectMaskGPU()228 minRadius); in directFilterRRectMaskGPU()
329 const SkScalar minRadius = SK_ScalarHalf/scaleFactors[0]; in drawSpotShadowAlt() local333 pathRRect = SkRRect::MakeRectXY(pathRect, minRadius, minRadius); in drawSpotShadowAlt()335 if (pathRRect.getSimpleRadii().fX < minRadius) { in drawSpotShadowAlt()336 pathRRect.setRectXY(pathRRect.rect(), minRadius, minRadius); in drawSpotShadowAlt()381 minRadius); in drawSpotShadowAlt()