Searched refs:modX (Results 1 – 1 of 1) sorted by relevance
161 Sk4s modX = *xs - divX.floor() * fXMax; in tileXPoints() local162 *xs = Sk4s::Min(fXCap, modX); in tileXPoints()255 Sk4s modX = *xs - divX.floor() * fXMax; in tileXPoints() local256 *xs = Sk4s::Min(fXCap, modX); in tileXPoints()