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Searched refs:motion (Results 1 – 25 of 52) sorted by relevance

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/external/libvpx/libvpx/vp9/encoder/
Dvp9_skin_detection.c54 int motion) { in vp9_skin_pixel() argument
71 else if (motion == 0 && in vp9_skin_pixel()
94 int motion = 1; in vp9_compute_skin_block() local
103 if (consec_zeromv > 25 && curr_motion_magn == 0) motion = 0; in vp9_compute_skin_block()
104 return vp9_skin_pixel(ysource, usource, vsource, motion); in vp9_compute_skin_block()
Dvp9_skin_detection.h25 int motion);
/external/skia/example/
DSkiaSDLExample.cpp52 if (event.motion.state == SDL_PRESSED) { in handle_events()
54 rect.fRight = event.motion.x; in handle_events()
55 rect.fBottom = event.motion.y; in handle_events()
/external/llvm/test/Transforms/InstMerge/
Dexceptions.ll1 ; RUN: opt -basicaa -memdep -mldst-motion -S < %s | FileCheck %s
2 ; RUN: opt -aa-pipeline=basic-aa -passes='require<memdep>',mldst-motion \
Dst_sink_no_barrier_call.ll3 ; RUN: opt -basicaa -memdep -mldst-motion -S < %s | FileCheck %s
Dst_sink_barrier_call.ll3 ; RUN: opt -basicaa -memdep -mldst-motion -S < %s | FileCheck %s
Dst_sink_no_barrier_load.ll3 ; RUN: opt -basicaa -memdep -mldst-motion -S < %s | FileCheck %s
Dst_sink_two_stores.ll3 ; RUN: opt -basicaa -memdep -mldst-motion -S < %s | FileCheck %s
Dst_sink_with_barrier.ll2 ; RUN: opt -basicaa -memdep -mldst-motion -S < %s | FileCheck %s
Dst_sink_no_barrier_store.ll3 ; RUN: opt -basicaa -memdep -mldst-motion -S < %s | FileCheck %s
Dld_hoist1.ll2 ; RUN: opt -basicaa -memdep -mldst-motion -S < %s | FileCheck %s
Dld_hoist_st_sink.ll3 ; RUN: opt -basicaa -memdep -mldst-motion -S < %s | FileCheck %s
/external/llvm/test/Transforms/GVN/
Dpr24426.ll1 ; RUN: opt < %s -memcpyopt -mldst-motion -gvn -S | FileCheck %s
/external/llvm/docs/HistoricalNotes/
D2001-09-18-OptimizeExceptions.txt18 motion.
32 extra code motion opportunities could also be exploited though...
/external/swiftshader/third_party/LLVM/docs/HistoricalNotes/
D2001-09-18-OptimizeExceptions.txt18 motion.
32 extra code motion opportunities could also be exploited though...
/external/autotest/client/site_tests/touch_TabSwitch/
DREADME2 recorded should be unaccelerated and done in a single motion (i.e. do not
/external/llvm/test/CodeGen/X86/
Dmul-i256.ll15 ; There is a lot of inter-register motion, and so matching the instruction
/external/skia/tools/viewer/sk_app/mac/
DWindow_mac.cpp200 this->onMouse(event.motion.x, event.motion.y, in handleEvent()
/external/libvpx/libvpx/
DCHANGELOG193 Adds a motion compensated temporal denoiser to the encoder, which
248 enhancement (MFQE) in sections of the frame where there is motion.
301 related to the clamping of motion vectors in SPLITMV blocks. This
369 Reduce motion vector search on alt-ref frame.
385 Preload reference area in sub-pixel motion search (real-time mode)
408 Removed firstpass motion map
482 Fixed use of motion percentage in KF/GF group calc
552 vpxdec visualizations added for motion vectors, block modes, references
598 Tune effect of motion on KF/GF boost in two pass
609 Fix bug in 1st pass motion compensation
/external/universal-tween-engine/
DREADME.md44 // Moreover, slow-motion, fast-motion and reverse play is easy,
/external/libvncserver/client_examples/
DSDLvncviewer.c392 x = e->motion.x; in handleSDLEvent()
393 y = e->motion.y; in handleSDLEvent()
394 state = e->motion.state; in handleSDLEvent()
/external/autotest/client/site_tests/touch_ScrollDirection/
DREADME2 recorded should be unaccelerated and done in a single motion (i.e. do not
/external/autotest/client/site_tests/touch_TapSettings/
DREADME3 motion (i.e. do not record multipe taps or drags). Having the drag stop in the
/external/autotest/client/site_tests/touch_MouseScroll/
DREADME2 recorded should be done in a single motion (i.e. do not give a pause between
/external/libyuv/files/
Dlibyuv.gyp100 # Caveat system jpeg support may not support motion jpeg

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