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Searched refs:multiSampleDepth (Results 1 – 15 of 15) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.hpp49 …ace(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard…
50 …get(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockabl…
DDevice.cpp207 …ace(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard) in createDepthStencilSurface() argument
240 egl::Image *surface = new egl::Image(width, height, format, multiSampleDepth, lockable); in createDepthStencilSurface()
251 …get(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockabl… in createRenderTarget() argument
259 egl::Image *surface = new egl::Image(width, height, format, multiSampleDepth, lockable); in createRenderTarget()
DTexture.cpp821 …cil(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard) in createDepthStencil() argument
854 egl::Image *surface = new egl::Image(width, height, format, multiSampleDepth, lockable); in createDepthStencil()
DlibGLES_CM.hpp224 …il)(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard…
Dmain.cpp336 …cil(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard…
/external/swiftshader/src/OpenGL/libGL/
DDevice.hpp57 …ace(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard…
58 …get(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockabl…
DImage.cpp41 , internalFormat(selectInternalFormat(format, type)), multiSampleDepth(1) in Image()
47 …ture, GLsizei width, GLsizei height, sw::Format internalFormat, int multiSampleDepth, bool lockabl… in Image() argument
48 …mat(internalFormat), format(0 /*GL_NONE*/), type(0 /*GL_NONE*/), multiSampleDepth(multiSampleDepth) in Image()
49 …, sw::Surface(getParentResource(parentTexture), width, height, multiSampleDepth, internalFormat, l… in Image()
101 return multiSampleDepth; in getMultiSampleDepth()
DImage.hpp33 …ture, GLsizei width, GLsizei height, sw::Format internalFormat, int multiSampleDepth, bool lockabl…
88 const int multiSampleDepth; member in gl::Image
DDevice.cpp242 …ace(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard) in createDepthStencilSurface() argument
275 Image *surface = new Image(0, width, height, format, multiSampleDepth, lockable, true); in createDepthStencilSurface()
286 …get(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockabl… in createRenderTarget() argument
294 Image *surface = new Image(0, width, height, format, multiSampleDepth, lockable, true); in createRenderTarget()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.hpp49 …ace(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard…
50 …get(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockabl…
DDevice.cpp243 …ace(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard) in createDepthStencilSurface() argument
280 egl::Image *surface = new egl::Image(width, height, format, multiSampleDepth, lockable); in createDepthStencilSurface()
291 …get(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockabl… in createRenderTarget() argument
299 egl::Image *surface = new egl::Image(width, height, format, multiSampleDepth, lockable); in createRenderTarget()
DTexture.cpp2039 …cil(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard) in createDepthStencil() argument
2072 egl::Image *surface = new egl::Image(width, height, format, multiSampleDepth, lockable); in createDepthStencil()
DlibGLESv2.hpp246 …il)(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard…
Dmain.cpp1333 …cil(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard…
/external/swiftshader/src/OpenGL/common/
DImage.hpp85 …Image(GLsizei width, GLsizei height, sw::Format internalFormat, int multiSampleDepth, bool lockabl… in Image() argument
86 : sw::Surface(nullptr, width, height, multiSampleDepth, internalFormat, lockable, true), in Image()
87 …ormat(0 /*GL_NONE*/), type(0 /*GL_NONE*/), internalFormat(internalFormat), depth(multiSampleDepth), in Image()