/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.hpp | 49 …ace(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard… 50 …get(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockabl…
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D | Device.cpp | 207 …ace(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard) in createDepthStencilSurface() argument 240 egl::Image *surface = new egl::Image(width, height, format, multiSampleDepth, lockable); in createDepthStencilSurface() 251 …get(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockabl… in createRenderTarget() argument 259 egl::Image *surface = new egl::Image(width, height, format, multiSampleDepth, lockable); in createRenderTarget()
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D | Texture.cpp | 821 …cil(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard) in createDepthStencil() argument 854 egl::Image *surface = new egl::Image(width, height, format, multiSampleDepth, lockable); in createDepthStencil()
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D | libGLES_CM.hpp | 224 …il)(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard…
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D | main.cpp | 336 …cil(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard…
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/external/swiftshader/src/OpenGL/libGL/ |
D | Device.hpp | 57 …ace(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard… 58 …get(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockabl…
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D | Image.cpp | 41 , internalFormat(selectInternalFormat(format, type)), multiSampleDepth(1) in Image() 47 …ture, GLsizei width, GLsizei height, sw::Format internalFormat, int multiSampleDepth, bool lockabl… in Image() argument 48 …mat(internalFormat), format(0 /*GL_NONE*/), type(0 /*GL_NONE*/), multiSampleDepth(multiSampleDepth) in Image() 49 …, sw::Surface(getParentResource(parentTexture), width, height, multiSampleDepth, internalFormat, l… in Image() 101 return multiSampleDepth; in getMultiSampleDepth()
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D | Image.hpp | 33 …ture, GLsizei width, GLsizei height, sw::Format internalFormat, int multiSampleDepth, bool lockabl… 88 const int multiSampleDepth; member in gl::Image
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D | Device.cpp | 242 …ace(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard) in createDepthStencilSurface() argument 275 Image *surface = new Image(0, width, height, format, multiSampleDepth, lockable, true); in createDepthStencilSurface() 286 …get(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockabl… in createRenderTarget() argument 294 Image *surface = new Image(0, width, height, format, multiSampleDepth, lockable, true); in createRenderTarget()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.hpp | 49 …ace(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard… 50 …get(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockabl…
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D | Device.cpp | 243 …ace(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard) in createDepthStencilSurface() argument 280 egl::Image *surface = new egl::Image(width, height, format, multiSampleDepth, lockable); in createDepthStencilSurface() 291 …get(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockabl… in createRenderTarget() argument 299 egl::Image *surface = new egl::Image(width, height, format, multiSampleDepth, lockable); in createRenderTarget()
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D | Texture.cpp | 2039 …cil(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard) in createDepthStencil() argument 2072 egl::Image *surface = new egl::Image(width, height, format, multiSampleDepth, lockable); in createDepthStencil()
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D | libGLESv2.hpp | 246 …il)(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard…
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D | main.cpp | 1333 …cil(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard…
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/external/swiftshader/src/OpenGL/common/ |
D | Image.hpp | 85 …Image(GLsizei width, GLsizei height, sw::Format internalFormat, int multiSampleDepth, bool lockabl… in Image() argument 86 : sw::Surface(nullptr, width, height, multiSampleDepth, internalFormat, lockable, true), in Image() 87 …ormat(0 /*GL_NONE*/), type(0 /*GL_NONE*/), internalFormat(internalFormat), depth(multiSampleDepth), in Image()
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