Searched refs:multithread_ (Results 1 – 2 of 2) sorted by relevance
41 : Game("Smoke", args), multithread_(true), use_push_constants_(false), in Smoke()49 multithread_ = false;66 if (!multithread_ || worker_count < 2) { in init_workers()67 multithread_ = false; in init_workers()140 if (multithread_) { in attach_shell()148 if (multithread_) { in detach_shell()
112 bool multithread_; variable