Searched refs:new_x (Results 1 – 4 of 4) sorted by relevance
836 CvNode2D *new_x; in icvFindLoop() local843 new_x = loop[0] = enter_x; in icvFindLoop()852 new_x = state->rows_x[new_x->i]; in icvFindLoop()853 while( new_x != 0 && is_used[new_x - _x] ) in icvFindLoop()854 new_x = new_x->next[0]; in icvFindLoop()859 new_x = state->cols_x[new_x->j]; in icvFindLoop()860 while( new_x != 0 && is_used[new_x - _x] && new_x != enter_x ) in icvFindLoop()861 new_x = new_x->next[1]; in icvFindLoop()862 if( new_x == enter_x ) in icvFindLoop()866 if( new_x != 0 ) /* found the next x */ in icvFindLoop()[all …]
18 CFX_PTemplate(BaseType new_x, BaseType new_y) : x(new_x), y(new_y) {} in CFX_PTemplate() argument156 CFX_VTemplate(BaseType new_x, BaseType new_y) in CFX_VTemplate() argument157 : CFX_PTemplate<BaseType>(new_x, new_y) {} in CFX_VTemplate()
333 copyImage: function (old_x, old_y, new_x, new_y, w, h) { argument336 var x2 = new_x - this._viewportLoc.x;
374 void set_x(float new_x) { x_ = new_x; } in set_x() argument