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Searched refs:noisePositionFractionValue (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/effects/
DSkPerlinNoiseShader.cpp322 SkScalar noisePositionFractionValue; in noise2D() member
327 noisePositionFractionValue = position - SkIntToScalar(noisePositionIntegerValue); in noise2D()
358 SkScalar sx = smoothCurve(noiseX.noisePositionFractionValue); in noise2D()
359 SkScalar sy = smoothCurve(noiseY.noisePositionFractionValue); in noise2D()
361 SkPoint fractionValue = SkPoint::Make(noiseX.noisePositionFractionValue, in noise2D()
362 noiseY.noisePositionFractionValue); // Offset (0,0) in noise2D()
369 fractionValue.fX = noiseX.noisePositionFractionValue; // Offset (0,-1) in noise2D()
/external/skia/experimental/SkPerlinNoiseShader2/
DSkPerlinNoiseShader2.cpp388 SkScalar noisePositionFractionValue; in noise2D() member
393 noisePositionFractionValue = position - SkIntToScalar(noisePositionIntegerValue); in noise2D()
424 SkScalar sx = smoothCurve(noiseX.noisePositionFractionValue); in noise2D()
425 SkScalar sy = smoothCurve(noiseY.noisePositionFractionValue); in noise2D()
427 SkPoint fractionValue = SkPoint::Make(noiseX.noisePositionFractionValue, in noise2D()
428 noiseY.noisePositionFractionValue); // Offset (0,0) in noise2D()
435 fractionValue.fX = noiseX.noisePositionFractionValue; // Offset (0,-1) in noise2D()