Searched refs:nonZeroCount (Results 1 – 1 of 1) sorted by relevance
769 int nonZeroCount = count + count_nonzero_span(runs + count, antialias + count); in blitAntiH() local771 SkASSERT(nonZeroCount <= fDevice.width()); // don't overrun fBuffer in blitAntiH()772 shaderContext->shadeSpan(x, y, span, nonZeroCount); in blitAntiH()783 nonZeroCount -= count; in blitAntiH()784 if (nonZeroCount == 0) { in blitAntiH()788 SkASSERT(nonZeroCount > 0); in blitAntiH()848 int nonZeroCount = count + count_nonzero_span(runs + count, in blitAntiH() local851 SkASSERT(nonZeroCount <= fDevice.width()); // don't overrun fBuffer in blitAntiH()852 shaderContext->shadeSpan(x, y, span, nonZeroCount); in blitAntiH()854 x += nonZeroCount; in blitAntiH()[all …]