Searched refs:norm0 (Results 1 – 3 of 3) sorted by relevance
/external/vulkan-validation-layers/libs/glm/gtc/ |
D | noise.inl | 138 …detail::tvec4<T, P> norm0 = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(g000, g000), dot(g010, g… local 139 g000 *= norm0.x; 140 g010 *= norm0.y; 141 g100 *= norm0.z; 142 g110 *= norm0.w; 209 …detail::tvec4<T, P> norm0 = taylorInvSqrt(detail::tvec4<T, P>(dot(g000, g000), dot(g010, g010), do… 210 g000 *= norm0.x; 211 g010 *= norm0.y; 212 g100 *= norm0.z; 213 g110 *= norm0.w; [all …]
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/external/mesa3d/src/gallium/state_trackers/vega/ |
D | arc.c | 220 double norm0 = vector_normalize(v0); in vector_angles() local 223 return acos(dot / (norm0 * norm1)); in vector_angles()
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/external/skia/src/gpu/ops/ |
D | GrOvalOpFactory.cpp | 705 SkVector norm0 = {startPoint.fY, -startPoint.fX}; in Make() local 708 norm0.negate(); in Make() 718 {norm0.fX, norm0.fY, 0.5f}, in Make() 730 {norm0.fX, norm0.fY, 0.5f}, in Make()
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