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Searched refs:norm0 (Results 1 – 3 of 3) sorted by relevance

/external/vulkan-validation-layers/libs/glm/gtc/
Dnoise.inl138 …detail::tvec4<T, P> norm0 = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(g000, g000), dot(g010, g… local
139 g000 *= norm0.x;
140 g010 *= norm0.y;
141 g100 *= norm0.z;
142 g110 *= norm0.w;
209 …detail::tvec4<T, P> norm0 = taylorInvSqrt(detail::tvec4<T, P>(dot(g000, g000), dot(g010, g010), do…
210 g000 *= norm0.x;
211 g010 *= norm0.y;
212 g100 *= norm0.z;
213 g110 *= norm0.w;
[all …]
/external/mesa3d/src/gallium/state_trackers/vega/
Darc.c220 double norm0 = vector_normalize(v0); in vector_angles() local
223 return acos(dot / (norm0 * norm1)); in vector_angles()
/external/skia/src/gpu/ops/
DGrOvalOpFactory.cpp705 SkVector norm0 = {startPoint.fY, -startPoint.fX}; in Make() local
708 norm0.negate(); in Make()
718 {norm0.fX, norm0.fY, 0.5f}, in Make()
730 {norm0.fX, norm0.fY, 0.5f}, in Make()