Searched refs:numGeometryShaderInvocations (Results 1 – 2 of 2) sorted by relevance
752 … InstanceInterface& vki, const VkPhysicalDevice physDevice, const int numGeometryShaderInvocations) in checkGeometryShaderSupport() argument760 …if (numGeometryShaderInvocations != 0 && limits.maxGeometryShaderInvocations < static_cast<deUint3… in checkGeometryShaderSupport()761 …ported limit: maxGeometryShaderInvocations < " + de::toString(numGeometryShaderInvocations)).c_str… in checkGeometryShaderSupport()
193 …Interface& vki, const vk::VkPhysicalDevice physDevice, const int numGeometryShaderInvocations = 0);