Searched refs:numMaxTextureUnits (Results 1 – 3 of 3) sorted by relevance
115 int numMaxTextureUnits = m_context.getContextInfo().getInt(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS); in init()116 glActiveTexture(GL_TEXTURE0 + numMaxTextureUnits); in init()
144 int numMaxTextureUnits = m_context.getContextInfo().getInt(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS); in init()145 glActiveTexture(GL_TEXTURE0 + numMaxTextureUnits); in init()
96 int numMaxTextureUnits = ctx.getInteger(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS); in activetexture() local97 ctx.glActiveTexture(GL_TEXTURE0 + numMaxTextureUnits); in activetexture()