Searched refs:numRandomNumberPerPixel (Results 1 – 1 of 1) sorted by relevance
413 numRandomNumberPerPixel, in ComputeAddNoiseImage() local465 numRandomNumberPerPixel=0; in ComputeAddNoiseImage()482 numRandomNumberPerPixel+=numRandPerChannel; in ComputeAddNoiseImage()484 numRandomNumberPerPixel+=numRandPerChannel; in ComputeAddNoiseImage()486 numRandomNumberPerPixel+=numRandPerChannel; in ComputeAddNoiseImage()488 numRandomNumberPerPixel+=numRandPerChannel; in ComputeAddNoiseImage()530 status|=SetOpenCLKernelArg(addNoiseKernel,i++,sizeof(cl_uint),(void *)&numRandomNumberPerPixel); in ComputeAddNoiseImage()