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Searched refs:numRandomNumberPerPixel (Results 1 – 1 of 1) sorted by relevance

/external/ImageMagick/MagickCore/
Daccelerate.c413 numRandomNumberPerPixel, in ComputeAddNoiseImage() local
465 numRandomNumberPerPixel=0; in ComputeAddNoiseImage()
482 numRandomNumberPerPixel+=numRandPerChannel; in ComputeAddNoiseImage()
484 numRandomNumberPerPixel+=numRandPerChannel; in ComputeAddNoiseImage()
486 numRandomNumberPerPixel+=numRandPerChannel; in ComputeAddNoiseImage()
488 numRandomNumberPerPixel+=numRandPerChannel; in ComputeAddNoiseImage()
530 status|=SetOpenCLKernelArg(addNoiseKernel,i++,sizeof(cl_uint),(void *)&numRandomNumberPerPixel); in ComputeAddNoiseImage()