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Searched refs:numUniforms (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/gpu/
DGrProgramDesc.cpp75 int numUniforms = numTextureSamplers + numBuffers + numImageStorages; in add_sampler_and_image_keys() local
77 int word32Count = (numUniforms + 1) / 2; in add_sampler_and_image_keys()
98 if (numUniforms & 0x1) { in add_sampler_and_image_keys()
99 k16[numUniforms] = 0; in add_sampler_and_image_keys()
/external/deqp/external/vulkancts/modules/vulkan/ubo/
DvktRandomUniformBlockCase.cpp101 int numUniforms = rnd.getInt(1, m_maxBlockMembers); in generateBlock() local
126 for (int ndx = 0; ndx < numUniforms; ndx++) in generateBlock()
/external/deqp/modules/glshared/
DglsRandomUniformBlockCase.cpp89 int numUniforms = rnd.getInt(1, m_maxBlockMembers); in generateBlock() local
117 for (int ndx = 0; ndx < numUniforms; ndx++) in generateBlock()
DglsUniformBlockCase.cpp1788 int numUniforms = (int)layout.uniforms.size(); in checkLayoutIndices() local
1793 for (int uniformNdx = 0; uniformNdx < numUniforms; uniformNdx++) in checkLayoutIndices()
1811 if (!deInBounds32(*uniformIter, 0, numUniforms)) in checkLayoutIndices()
1825 int numUniforms = (int)layout.uniforms.size(); in checkLayoutBounds() local
1828 for (int uniformNdx = 0; uniformNdx < numUniforms; uniformNdx++) in checkLayoutBounds()
/external/swiftshader/src/OpenGL/libGL/
DProgram.cpp280 unsigned int numUniforms = uniformIndex.size(); in getUniformLocation() local
281 for(unsigned int location = 0; location < numUniforms; location++) in getUniformLocation()
887 unsigned int numUniforms = uniforms.size(); in dirtyAllUniforms() local
888 for(unsigned int index = 0; index < numUniforms; index++) in dirtyAllUniforms()
897 unsigned int numUniforms = uniformIndex.size(); in applyUniforms() local
898 for(unsigned int location = 0; location < numUniforms; location++) in applyUniforms()
2158 unsigned int numUniforms = uniforms.size(); in getActiveUniformMaxLength() local
2159 for(unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++) in getActiveUniformMaxLength()
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp354 size_t numUniforms = uniformIndex.size(); in getUniformLocation() local
355 for(size_t location = 0; location < numUniforms; location++) in getUniformLocation()
382 size_t numUniforms = uniforms.size(); in getUniformIndex() local
383 for(GLuint index = 0; index < numUniforms; index++) in getUniformIndex()
1060 size_t numUniforms = uniforms.size(); in dirtyAllUniforms() local
1061 for(size_t index = 0; index < numUniforms; index++) in dirtyAllUniforms()
1070 GLint numUniforms = uniformIndex.size(); in applyUniforms() local
1071 for(GLint location = 0; location < numUniforms; location++) in applyUniforms()
2669 size_t numUniforms = uniforms.size(); in getActiveUniformMaxLength() local
2670 for(size_t uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++) in getActiveUniformMaxLength()
/external/deqp/modules/gles2/functional/
Des2fUniformApiTests.cpp453 const int numUniforms = rnd.getInt(1, 5); in random() local
457 for (int i = 0; i < numUniforms; i++) in random()
/external/deqp/modules/gles3/functional/
Des3fUniformApiTests.cpp519 const int numUniforms = rnd.getInt(1, 5); in random() local
523 for (int i = 0; i < numUniforms; i++) in random()