Searched refs:numVert (Results 1 – 2 of 2) sorted by relevance
75 int numVert = (gridW+1)*(gridH+1); in setVertexFragmentRatio() local77 float ratio = (float)numFrag / (float)numVert; in setVertexFragmentRatio()84 numVert = deRoundFloatToInt32((float)numFrag / fragmentsPerVertices); in setVertexFragmentRatio()86 while ((gridW+1)*(gridH+1) > numVert) in setVertexFragmentRatio()97 numFrag = deRoundFloatToInt32((float)numVert * fragmentsPerVertices); in setVertexFragmentRatio()
107 const int numVert = numVerticesPerPrimitive*numPrimitives; in genVertices() local109 dst->resize(numVert); in genVertices()