Searched refs:pProp (Results 1 – 2 of 2) sorted by relevance
347 CXFA_Node* pProp = nullptr; in ResolveNormal() local353 pProp = pInstanceManager->GetProperty(0, XFA_Element::Occur, true); in ResolveNormal()358 pProp = curNode->AsNode()->GetProperty(0, eType, in ResolveNormal()362 if (pProp) { in ResolveNormal()363 nodes.Add(pProp); in ResolveNormal()
1429 int propList[5 * 2], *pProp, nPropListBytes; in glXImportContextEXT() local1502 pProp = propList; in glXImportContextEXT()1504 for (i = 0, pProp = propList; i < numProps; i++, pProp += 2) in glXImportContextEXT()1505 switch (pProp[0]) { in glXImportContextEXT()1507 screen = pProp[1]; in glXImportContextEXT()1511 share = pProp[1]; in glXImportContextEXT()1514 visualID = pProp[1]; in glXImportContextEXT()1517 fbconfigID = pProp[1]; in glXImportContextEXT()1520 renderType = pProp[1]; in glXImportContextEXT()