Searched refs:pShaderData (Results 1 – 1 of 1) sorted by relevance
215 const char* pShaderData = (const char*) ShaderFile.DataPtr(); in PVRTShaderLoadFromFile() local218 if(pShaderData[ShaderFile.Size()-1] != '\0') in PVRTShaderLoadFromFile()221 ShaderFileString.assign(pShaderData, ShaderFile.Size()); in PVRTShaderLoadFromFile()222 pShaderData = ShaderFileString.c_str(); in PVRTShaderLoadFromFile()225 …return PVRTShaderLoadSourceFromMemory(pShaderData, Type, pObject, pReturnError, aszDefineArray, ui… in PVRTShaderLoadFromFile()