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Searched refs:pTexture (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTBackground.h67 EPVRTError Draw(ID3D11ShaderResourceView *pTexture);
DPVRTModelPOD.cpp1129 …if(!WriteData(pFile, ePODFileTexName, s.pTexture[i].pszName, (unsigned int)strlen(s.pTexture[i].ps… in WritePOD()
1665 …case ePODFileNumTexture: if(!src.Read32(s.nNumTexture)) return false; if(!SafeAlloc(s.pTexture,… in ReadScene()
1676 case ePODFileTexture: if(!ReadTexture(s.pTexture[nTextures++], src)) return false; break; in ReadScene()
2001 if(scene.nNumTexture && SafeAlloc(pTexture, scene.nNumTexture))
2006 PVRTModelPODCopyTexture(scene.pTexture[i], pTexture[i]);
2222 FREE(pTexture[i].pszName);
2223 FREE(pTexture);
4373 if(in.nNumTexture && SafeAlloc(out.pTexture, in.nNumTexture))
4378 PVRTModelPODCopyTexture(in.pTexture[i], out.pTexture[i]);
4402 dst.pTexture = (SPODTexture*) realloc(dst.pTexture, (dst.nNumTexture + 1) * sizeof(SPODTexture));
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DPVRTPFXParser.h222 SPVRTPFXParserTexture* pTexture; // The RTT target for this pass. member
DPVRTPFXParser.cpp371 pTexture(NULL) in SPVRTPFXRenderPass()
946 if(m_RenderPasses[ul].pTexture->Name == m_psEffect[uj].Textures[uk].Name) in RetrieveRenderPassDependencies()
1659 m_RenderPasses[uiPassIdx].pTexture = pTex; in ParseTexture()
1780 m_RenderPasses[uiPassIdx].pTexture = pTex; in ParseTarget()
2723 if(pTestPass->pTexture->Name == pPass->pEffect->Textures[uk].Name) in DetermineRenderPassDependencies()
DPVRTModelPOD.h287 SPODTexture *pTexture; /*!< Texture array */ member
/external/webrtc/webrtc/modules/video_render/windows/
Dvideo_render_direct3d9.cc668 int VideoRenderDirect3D9::SetTransparentColor(LPDIRECT3DTEXTURE9 pTexture, in SetTransparentColor() argument
674 if (!pTexture) in SetTransparentColor()
678 if (SUCCEEDED(pTexture->LockRect(0, &lr, NULL, D3DLOCK_DISCARD))) in SetTransparentColor()
700 pTexture->UnlockRect(0); in SetTransparentColor()
Dvideo_render_direct3d9.h199 int SetTransparentColor(LPDIRECT3DTEXTURE9 pTexture,
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
DOGLES2DisplacementMap.cpp163 CPVRTString sTextureName = m_Scene.pTexture[pMaterial->nIdxTexDiffuse].pszName; in LoadTextures()