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/external/fmtlib/doc/bootstrap/mixins/
Dvendor-prefixes.less170 .perspective(@perspective) {
171 -webkit-perspective: @perspective;
172 -moz-perspective: @perspective;
173 perspective: @perspective;
175 .perspective-origin(@perspective) {
176 -webkit-perspective-origin: @perspective;
177 -moz-perspective-origin: @perspective;
178 perspective-origin: @perspective;
/external/skia/gm/
Dglyph_pos.cpp68 SkMatrix perspective; in draw_gm() local
69 perspective.setIdentity(); in draw_gm()
70 perspective.setPerspX(-SkScalarInvert(340)); in draw_gm()
71 perspective.setSkewX(8.0f / 25.0f); in draw_gm()
72 perspective.setSkewY(2.0f / 25.0f); in draw_gm()
74 canvas->concat(perspective); in draw_gm()
Dgradients.cpp316 SkMatrix perspective; in onDraw() local
317 perspective.setIdentity(); in onDraw()
318 perspective.setPerspY(SkIntToScalar(i+1) / 500); in onDraw()
319 perspective.setSkewX(SkIntToScalar(i+1) / 10); in onDraw()
321 paint.setShader(gGradMakers[j](pts, gGradData[i], tm, perspective)); in onDraw()
353 SkMatrix perspective; in onDraw() local
354 perspective.setIdentity(); in onDraw()
355 perspective.setPerspY(0.001f); in onDraw()
356 perspective.setSkewX(SkIntToScalar(8) / 25); in onDraw()
357 canvas->concat(perspective); in onDraw()
/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_setup_point.c109 boolean perspective) in texcoord_coef() argument
125 if (perspective) { in texcoord_coef()
145 if (perspective) { in texcoord_coef()
157 info->a0[slot][3] = perspective ? w0 : 1.0f; in texcoord_coef()
220 boolean perspective = !!(interp == LP_INTERP_PERSPECTIVE); in setup_point_coefficients() local
223 if (perspective & usage_mask) { in setup_point_coefficients()
255 perspective); in setup_point_coefficients()
265 if (perspective) { in setup_point_coefficients()
/external/deqp/framework/referencerenderer/
Ddesign.txt86 + barycentrics, both perspective and non-perspective
/external/skia/site/user/api/
Dskmatrix.md10 rectangles, paths) in perspective. SkCamera is a helper class that
/external/skia/site/user/
Dindex.md8 * 3x3 matrices w/ perspective
/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DIMath.js669 J3DIMatrix4.prototype.perspective = function(fovy, aspect, zNear, zFar) method in J3DIMatrix4
776 var translate, rotate, scale, skew, perspective;
782 …var perspective = (_perspective == undefined || !("length" in _perspective)) ? new Array(4) : _per…
811 transposedInversePerspectiveMatrix.multVecMatrix(perspective, rightHandSide);
819 perspective[0] = perspective[1] = perspective[2] = 0;
820 perspective[3] = 1;
/external/swiftshader/src/Renderer/
DQuadRasterizer.hpp52 …olate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool perspective);
DQuadRasterizer.cpp316 …polate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool perspective) in interpolate() argument
324 if(perspective) in interpolate()
340 return state.perspective || (shader && shader->vPosDeclared && fullPixelPositionRegister); in interpolateW()
DSetupProcessor.hpp46 bool perspective : 1; member
DSetupProcessor.cpp84 state.perspective = context->perspectiveActive(); in update()
/external/swiftshader/src/Shader/
DSetupRoutine.hpp36 … int attribute, int planeEquation, bool flatShading, bool sprite, bool perspective, bool wrap, int…
DSetupRoutine.cpp464 …nt]), OFFSET(Primitive,V[interpolant][component]), flat, sprite, state.perspective, wrap, componen… in generate()
471 …v1, v2, OFFSET(Vertex,f), OFFSET(Primitive,f), state.fog.flat, false, state.perspective, false, 0); in generate()
480 …e> &v2, int attribute, int planeEquation, bool flat, bool sprite, bool perspective, bool wrap, int… in setupGradient() argument
528 if(!perspective) in setupGradient()
DPixelRoutine.hpp71 …troid(Float4 &x, Float4 &y, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool perspective);
/external/skia/tools/lua/
Dbitmap_statistics.lua32 if matrixType.perspective then
/external/skia/bench/
DShapesBench.cpp48 int numShapes, const SkISize& shapesSize, bool perspective) in ShapesBench() argument
53 , fPerspective(perspective) { in ShapesBench()
/external/vulkan-validation-layers/libs/glm/detail/
Ddummy.cpp91 glm::mat4 Projection = glm::perspective(45.0f, 4.0f / 3.0f, 0.1f, 100.f); in func()
/external/skia/resources/
Dslides_content2.lua9 - 2D transformations + perspective
/external/vulkan-validation-layers/libs/glm/gtc/
Dmatrix_transform.hpp185 GLM_FUNC_DECL detail::tmat4x4<T, P> perspective(
/external/llvm/docs/HistoricalNotes/
D2001-09-18-OptimizeExceptions.txt48 but is very useful from "expected gain" and references perspective. Note
D2001-04-16-DynamicCompilation.txt22 From a technical perspective, pure static compilation cannot ever give
/external/swiftshader/third_party/LLVM/docs/HistoricalNotes/
D2001-09-18-OptimizeExceptions.txt48 but is very useful from "expected gain" and references perspective. Note
D2001-04-16-DynamicCompilation.txt22 From a technical perspective, pure static compilation cannot ever give
/external/llvm/test/CodeGen/X86/
Datomic-non-integer.ll76 ; interesting one from an ordering perspective on x86.

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