Searched refs:perspectiveInverseOnly (Results 1 – 1 of 1) sorted by relevance
897 SkMatrix perspectiveInverseOnly = SkMatrix::I(); in make_function_shader() local900 &finalMatrix, &perspectiveInverseOnly)) { in make_function_shader()929 codeFunction(twoPointRadialInfo, perspectiveInverseOnly, &functionCode); in make_function_shader()931 codeFunction(*info, perspectiveInverseOnly, &functionCode); in make_function_shader()