Searched refs:pixelShaderCaptured (Results 1 – 2 of 2) sorted by relevance
239 if(pixelShaderCaptured) in Apply()488 if(pixelShaderCaptured) in Capture()684 pixelShaderCaptured = true; in setPixelShader()873 pixelShaderCaptured = false; in clear()1106 pixelShaderCaptured = true; in capturePixelShaderStates()
169 bool pixelShaderCaptured; member in D3D9::Direct3DStateBlock9