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Searched refs:prefDiscardDepth (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Shell/
DPVRShell.h273prefDiscardDepth, /*!< GLES: Whether or not to discard depth data at the end of a render… enumerator
DPVRShell.cpp201 case prefDiscardDepth: in PVRShellSet()
241 case prefDiscardDepth: return m_pShellData->bDiscardFrameDepth; in PVRShellGet()
1139 shell.PVRShellSet(prefDiscardDepth, (atoi(val) != 0)); in Apply()
1148 shell.PVRShellSet(prefDiscardDepth, (atoi(val) != 0)); in Apply()
/external/swiftshader/third_party/PowerVR_SDK/Shell/API/KEGL/
DPVRShellAPI.cpp805 if (m_pShell->PVRShellGet(prefDiscardDepth)) in ApiRenderComplete()