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/external/drm_hwcomposer/
Dglworker.cpp300 float premult; member
384 src.alpha = src.premult = 1.0f; in ConstructCommand()
390 src.premult = (layer.blending == DrmHwcBlending::kPreMult) ? 1.0f : 0.0f; in ConstructCommand()
652 glUniform1f(gl_premult_loc + src_index, src.premult); in Composite()