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/external/mesa3d/src/egl/main/
Deglcontext.c564 _EGLContext *prev_ctx; in _eglBindContext() local
576 prev_ctx = _eglBindContextToThread(ctx, t); in _eglBindContext()
579 if (prev_ctx) { in _eglBindContext()
580 prev_draw = prev_ctx->DrawSurface; in _eglBindContext()
581 prev_read = prev_ctx->ReadSurface; in _eglBindContext()
588 prev_ctx->DrawSurface = NULL; in _eglBindContext()
589 prev_ctx->ReadSurface = NULL; in _eglBindContext()
607 *old_ctx = prev_ctx; in _eglBindContext()