Searched refs:primitiveNumber (Results 1 – 2 of 2) sorted by relevance
67 …void transformFeedback(const Pointer<Byte> &vertex, const UInt &primitiveNumber, const UInt &index…
49 UInt primitiveNumber = *Pointer<UInt>(task + OFFSET(VertexTask, primitiveStart)); in generate() local79 transformFeedback(vertex, primitiveNumber, indexInPrimitive); in generate()84 primitiveNumber++; in generate()690 …void VertexRoutine::transformFeedback(const Pointer<Byte> &vertex, const UInt &primitiveNumber, co… in transformFeedback() argument694 UInt tOffset = primitiveNumber * state.verticesPerPrimitive + indexInPrimitive; in transformFeedback()