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Searched refs:processedPrimitives (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Renderer/
DRenderer.hpp307 processedPrimitives = 0; in init()
312 volatile int processedPrimitives; member
DRenderer.cpp719 …if(pixelProgress[cluster].processedPrimitives == primitiveProgress[unit].firstPrimitive) // Prev… in findAvailableTasks()
916 int processedPrimitives = primitive + count; in finishRendering() local
918 pixelProgress[cluster].processedPrimitives = processedPrimitives; in finishRendering()
920 if(pixelProgress[cluster].processedPrimitives >= draw.count) in finishRendering()
923 pixelProgress[cluster].processedPrimitives = 0; in finishRendering()
959 atomicAdd((volatile int*)&query->data, processedPrimitives); in finishRendering()