Searched refs:programObject (Results 1 – 9 of 9) sorted by relevance
/external/swiftshader/src/OpenGL/libGL/ |
D | ResourceManager.cpp | 195 ProgramMap::iterator programObject = mProgramMap.find(program); in deleteProgram() local 197 if(programObject != mProgramMap.end()) in deleteProgram() 199 if(programObject->second->getRefCount() == 0) in deleteProgram() 202 delete programObject->second; in deleteProgram() 203 mProgramMap.erase(programObject); in deleteProgram() 207 programObject->second->flagForDeletion(); in deleteProgram()
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D | libGL.cpp | 159 gl::Program *programObject = context->getProgram(program); in glAttachShader() local 162 if(!programObject) in glAttachShader() 186 if(!programObject->attachShader(shaderObject)) in glAttachShader() 237 gl::Program *programObject = context->getProgram(program); in glBindAttribLocation() local 239 if(!programObject) in glBindAttribLocation() 256 programObject->bindAttributeLocation(index, name); in glBindAttribLocation() 1546 gl::Program *programObject = context->getProgram(program); in glDetachShader() local 1549 if(!programObject) in glDetachShader() 1576 if(!programObject->detachShader(shaderObject)) in glDetachShader() 2245 gl::Program *programObject = context->getProgram(program); in glGetActiveAttrib() local [all …]
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D | Context.cpp | 208 Program *programObject = mResourceManager->getProgram(mState.currentProgram); in ~Context() local 209 if(programObject) in ~Context() 211 programObject->release(); in ~Context() 1990 Program *programObject = getCurrentProgram(); in applyShaders() local 1991 if(!programObject) in applyShaders() 1997 sw::VertexShader *vertexShader = programObject->getVertexShader(); in applyShaders() 1998 sw::PixelShader *pixelShader = programObject->getPixelShader(); in applyShaders() 2003 if(programObject->getSerial() != mAppliedProgramSerial) in applyShaders() 2005 programObject->dirtyAllUniforms(); in applyShaders() 2006 mAppliedProgramSerial = programObject->getSerial(); in applyShaders() [all …]
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.cpp | 144 es2::Program *programObject = context->getProgram(program); in AttachShader() local 147 if(!programObject) in AttachShader() 171 if(!programObject->attachShader(shaderObject)) in AttachShader() 217 es2::Program *programObject = context->getProgram(program); in BindAttribLocation() local 219 if(!programObject) in BindAttribLocation() 236 programObject->bindAttributeLocation(index, name); in BindAttribLocation() 1454 es2::Program *programObject = context->getProgram(program); in DetachShader() local 1457 if(!programObject) in DetachShader() 1484 if(!programObject->detachShader(shaderObject)) in DetachShader() 2386 es2::Program *programObject = context->getProgram(program); in GetActiveAttrib() local [all …]
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D | ResourceManager.cpp | 182 Program *programObject = mProgramNameSpace.find(program); in deleteProgram() local 184 if(programObject) in deleteProgram() 186 if(programObject->getRefCount() == 0) in deleteProgram() 188 delete programObject; in deleteProgram() 194 programObject->flagForDeletion(); in deleteProgram()
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D | libGLESv3.cpp | 2050 es2::Program *programObject = context->getProgram(program); in glTransformFeedbackVaryings() local 2052 if(!programObject) in glTransformFeedbackVaryings() 2057 programObject->setTransformFeedbackVaryings(count, varyings, bufferMode); in glTransformFeedbackVaryings() 2075 es2::Program *programObject = context->getProgram(program); in glGetTransformFeedbackVarying() local 2077 if(!programObject) in glGetTransformFeedbackVarying() 2082 if(index >= static_cast<GLuint>(programObject->getTransformFeedbackVaryingCount())) in glGetTransformFeedbackVarying() 2087 programObject->getTransformFeedbackVarying(index, bufSize, length, size, type, name); in glGetTransformFeedbackVarying() 2355 es2::Program *programObject = context->getProgram(program); in glGetUniformuiv() local 2357 if(!programObject || !programObject->isLinked()) in glGetUniformuiv() 2362 if(!programObject) in glGetUniformuiv() [all …]
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D | Context.cpp | 188 Program *programObject = mResourceManager->getProgram(mState.currentProgram); in ~Context() local 189 if(programObject) in ~Context() 191 programObject->release(); in ~Context() 1473 es2::Program *programObject = getCurrentProgram(); in hasZeroDivisor() local 1476 bool active = (programObject->getAttributeStream(attributeIndex) != -1); in hasZeroDivisor() 3000 Program *programObject = getCurrentProgram(); in applyShaders() local 3001 sw::VertexShader *vertexShader = programObject->getVertexShader(); in applyShaders() 3002 sw::PixelShader *pixelShader = programObject->getPixelShader(); in applyShaders() 3007 if(programObject->getSerial() != mAppliedProgramSerial) in applyShaders() 3009 programObject->dirtyAllUniforms(); in applyShaders() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderApiTests.cpp | 506 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus() argument 509 glGetProgramiv(programObject, GL_LINK_STATUS, &linkStatus); in checkLinkStatus()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderApiTests.cpp | 560 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus() argument 563 glGetProgramiv(programObject, GL_LINK_STATUS, &linkStatus); in checkLinkStatus()
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