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Searched refs:provoking (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i965/
Dgen6_clip_state.c40 uint32_t provoking, userclip; in upload_clip_state() local
55 provoking = in upload_clip_state()
60 provoking = in upload_clip_state()
79 provoking); in upload_clip_state()
Dgen7_clip_state.c37 uint32_t provoking, userclip; in upload_clip_state() local
82 provoking = in upload_clip_state()
87 provoking = in upload_clip_state()
106 provoking); in upload_clip_state()
/external/mesa3d/src/gallium/docs/source/cso/
Drasterizer.rst49 If set, the provoking vertex of each polygon is used to determine the color
62 :ref:`Draw` can implement flat shading by copying the provoking vertex
68 Whether the first vertex should be the provoking vertex, for most primitives.
69 If not set, the last vertex is the provoking vertex.
73 * ``PIPE_PRIMITIVE_POLYGON``: The provoking vertex is always the first
74 vertex. If the caller wishes to change the provoking vertex, they merely
78 If it is not, the provoking vertex is always the last vertex.
79 * ``PIPE_PRIMITIVE_TRIANGLE_FAN``: When set, the provoking vertex is the
/external/deqp/framework/referencerenderer/
Ddesign.txt64 + provoking vertex for flatshading
88 + provoking vertex index
/external/deqp/doc/testspecs/GLES31/
Dfunctional.geometry_shading.txt87 different gl_Layer value. The actual provoking vertex is then verified by
/external/mesa3d/src/gallium/docs/
Dd3d11ddi.txt204 + Gallium, like OpenGL, supports provoking vertex convention
/external/mesa3d/docs/
DVERSIONS922 - provoking vertex of flat-shaded, color-index triangles was wrong
/external/guava/guava-tests/test/com/google/common/io/testdata/
Dalice_in_wonderland.txt2210 it was very provoking to find that the hedgehog had unrolled