Searched refs:pszShaderString (Results 1 – 1 of 1) sorted by relevance
44 CPVRTString pszShaderString; in PVRTShaderLoadSourceFromMemory() local65 pszShaderString = CPVRTString(pszShaderCode, length); in PVRTShaderLoadSourceFromMemory()70 pszShaderString = CPVRTString(pszShaderCode) + "\n"; in PVRTShaderLoadSourceFromMemory()78 pszShaderString += "#define "; in PVRTShaderLoadSourceFromMemory()79 pszShaderString += aszDefineArray[i]; in PVRTShaderLoadSourceFromMemory()80 pszShaderString += "\n"; in PVRTShaderLoadSourceFromMemory()85 pszShaderString += pszShaderCode; in PVRTShaderLoadSourceFromMemory()89 const char* pszString(pszShaderString.c_str()); in PVRTShaderLoadSourceFromMemory()