Searched refs:pvDepth (Results 1 – 1 of 1) sorted by relevance
758 int pvDepth = SkColorGetB(povDepthColor); // depth stored in blue channel in shadeSpan() local762 int xOffset = SkScalarRoundToInt(light.dir().fX * pvDepth); in shadeSpan()763 int yOffset = SkScalarRoundToInt(light.dir().fY * pvDepth); in shadeSpan()780 shDepth = pvDepth; in shadeSpan()784 if (pvDepth < shDepth) { in shadeSpan()789 int d = pvDepth - shDepth; in shadeSpan()814 light.pos().fZ - pvDepth); in shadeSpan()