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Searched refs:pvDepth (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/core/
DSkShadowShader.cpp758 int pvDepth = SkColorGetB(povDepthColor); // depth stored in blue channel in shadeSpan() local
762 int xOffset = SkScalarRoundToInt(light.dir().fX * pvDepth); in shadeSpan()
763 int yOffset = SkScalarRoundToInt(light.dir().fY * pvDepth); in shadeSpan()
780 shDepth = pvDepth; in shadeSpan()
784 if (pvDepth < shDepth) { in shadeSpan()
789 int d = pvDepth - shDepth; in shadeSpan()
814 light.pos().fZ - pvDepth); in shadeSpan()