Searched refs:randomUInt (Results 1 – 3 of 3) sorted by relevance
9 static UInt randomUInt ( void ) in randomUInt() function73 regL[j] = (UChar)randomUInt(); in main()78 regR[j] = (UChar)randomUInt(); in main()95 regL[j] = (UChar)randomUInt(); in main()100 regR[j] = (UChar)randomUInt(); in main()
67 static unsigned long randomUInt() in randomUInt() function354 baseColor[a] = ((randomUInt() % 155) + 100) / 255.f; in createSuperShape()507 color = (GLubyte)((randomUInt() & 0x5f) + 81); // 101 1111 in createGroundPlane()804 int curShape = randomUInt() % SUPERSHAPE_COUNT; in drawModels()810 Matrix4x4_Rotate(sModelView, randomUInt() % 360, 0, 0, 1.f); in drawModels()819 glRotatef(randomUInt() % 360, 0, 0, 1.f); in drawModels()