Searched refs:read_surf (Results 1 – 1 of 1) sorted by relevance
467 _EGLSurface *read_surf = _eglLookupSurface(read, disp); in eglMakeCurrent() local486 if (!draw_surf || !read_surf) { in eglMakeCurrent()492 (!read_surf && read != EGL_NO_SURFACE)) in eglMakeCurrent()494 if (draw_surf || read_surf) in eglMakeCurrent()498 ret = drv->API.MakeCurrent(drv, disp, draw_surf, read_surf, context); in eglMakeCurrent()