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Searched refs:referenceAsGLBoolean (Results 1 – 6 of 6) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fBooleanStateQueryTests.cpp170 const GLboolean referenceAsGLBoolean[] = in verifyBoolean4() local
178 if (boolVector4[0] != referenceAsGLBoolean[0] || in verifyBoolean4()
179 boolVector4[1] != referenceAsGLBoolean[1] || in verifyBoolean4()
180 boolVector4[2] != referenceAsGLBoolean[2] || in verifyBoolean4()
181 boolVector4[3] != referenceAsGLBoolean[3]) in verifyBoolean4()
184 << (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") << " " in verifyBoolean4()
185 << (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") << " " in verifyBoolean4()
186 << (referenceAsGLBoolean[2] ? "GL_TRUE" : "GL_FALSE") << " " in verifyBoolean4()
187 << (referenceAsGLBoolean[3] ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; in verifyBoolean4()
Des2fFloatStateQueryTests.cpp158 const GLboolean referenceAsGLBoolean[] = in verifyFloat2Expanded() local
170 if (boolVector2[0] != referenceAsGLBoolean[0] || in verifyFloat2Expanded()
171 boolVector2[1] != referenceAsGLBoolean[1]) in verifyFloat2Expanded()
187 const GLboolean referenceAsGLBoolean[] = in verifyFloat4Color() local
201 if (boolVector4[0] != referenceAsGLBoolean[0] || in verifyFloat4Color()
202 boolVector4[1] != referenceAsGLBoolean[1] || in verifyFloat4Color()
203 boolVector4[2] != referenceAsGLBoolean[2] || in verifyFloat4Color()
204 boolVector4[3] != referenceAsGLBoolean[3]) in verifyFloat4Color()
207 << (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") << " " in verifyFloat4Color()
208 << (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") << " " in verifyFloat4Color()
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Des2fIntegerStateQueryTests.cpp156 const GLboolean referenceAsGLBoolean[] = in verifyInteger4Mask() local
164 if ((enableRef0 && (boolVector4[0] != referenceAsGLBoolean[0])) || in verifyInteger4Mask()
165 (enableRef1 && (boolVector4[1] != referenceAsGLBoolean[1])) || in verifyInteger4Mask()
166 (enableRef2 && (boolVector4[2] != referenceAsGLBoolean[2])) || in verifyInteger4Mask()
167 (enableRef3 && (boolVector4[3] != referenceAsGLBoolean[3]))) in verifyInteger4Mask()
170 << (enableRef0 ? (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") : " - ") << ", " in verifyInteger4Mask()
171 << (enableRef1 ? (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") : " - ") << ", " in verifyInteger4Mask()
172 << (enableRef2 ? (referenceAsGLBoolean[2] ? "GL_TRUE" : "GL_FALSE") : " - ") << ", " in verifyInteger4Mask()
173 …<< (enableRef3 ? (referenceAsGLBoolean[3] ? "GL_TRUE" : "GL_FALSE") : " - ") << TestLog::EndMessag… in verifyInteger4Mask()
250 const GLboolean referenceAsGLBoolean[2] = in verifyIntegerGreaterOrEqual2() local
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/external/deqp/modules/gles3/functional/
Des3fBooleanStateQueryTests.cpp161 const GLboolean referenceAsGLBoolean[] = in verifyBoolean4() local
169 if (boolVector4[0] != referenceAsGLBoolean[0] || in verifyBoolean4()
170 boolVector4[1] != referenceAsGLBoolean[1] || in verifyBoolean4()
171 boolVector4[2] != referenceAsGLBoolean[2] || in verifyBoolean4()
172 boolVector4[3] != referenceAsGLBoolean[3]) in verifyBoolean4()
175 << (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") << " " in verifyBoolean4()
176 << (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") << " " in verifyBoolean4()
177 << (referenceAsGLBoolean[2] ? "GL_TRUE" : "GL_FALSE") << " " in verifyBoolean4()
178 << (referenceAsGLBoolean[3] ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; in verifyBoolean4()
Des3fFloatStateQueryTests.cpp166 const GLboolean referenceAsGLBoolean[] = in verifyFloat2Expanded() local
172 if (boolVector2[0] != referenceAsGLBoolean[0] || in verifyFloat2Expanded()
173 boolVector2[1] != referenceAsGLBoolean[1]) in verifyFloat2Expanded()
195 const GLboolean referenceAsGLBoolean[] = in verifyFloat4Color() local
203 if (boolVector4[0] != referenceAsGLBoolean[0] || in verifyFloat4Color()
204 boolVector4[1] != referenceAsGLBoolean[1] || in verifyFloat4Color()
205 boolVector4[2] != referenceAsGLBoolean[2] || in verifyFloat4Color()
206 boolVector4[3] != referenceAsGLBoolean[3]) in verifyFloat4Color()
209 << (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") << " " in verifyFloat4Color()
210 << (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") << " " in verifyFloat4Color()
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Des3fIntegerStateQueryTests.cpp158 const GLboolean referenceAsGLBoolean[] = in verifyInteger4Mask() local
166 if ((enableRef0 && (boolVector4[0] != referenceAsGLBoolean[0])) || in verifyInteger4Mask()
167 (enableRef1 && (boolVector4[1] != referenceAsGLBoolean[1])) || in verifyInteger4Mask()
168 (enableRef2 && (boolVector4[2] != referenceAsGLBoolean[2])) || in verifyInteger4Mask()
169 (enableRef3 && (boolVector4[3] != referenceAsGLBoolean[3]))) in verifyInteger4Mask()
172 << (enableRef0 ? (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") : " - ") << ", " in verifyInteger4Mask()
173 << (enableRef1 ? (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") : " - ") << ", " in verifyInteger4Mask()
174 << (enableRef2 ? (referenceAsGLBoolean[2] ? "GL_TRUE" : "GL_FALSE") : " - ") << ", " in verifyInteger4Mask()
175 …<< (enableRef3 ? (referenceAsGLBoolean[3] ? "GL_TRUE" : "GL_FALSE") : " - ") << TestLog::EndMessag… in verifyInteger4Mask()
282 const GLboolean referenceAsGLBoolean[2] = in verifyIntegerGreaterOrEqual2() local
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