Searched refs:referenceAsGLBoolean (Results 1 – 6 of 6) sorted by relevance
170 const GLboolean referenceAsGLBoolean[] = in verifyBoolean4() local178 if (boolVector4[0] != referenceAsGLBoolean[0] || in verifyBoolean4()179 boolVector4[1] != referenceAsGLBoolean[1] || in verifyBoolean4()180 boolVector4[2] != referenceAsGLBoolean[2] || in verifyBoolean4()181 boolVector4[3] != referenceAsGLBoolean[3]) in verifyBoolean4()184 << (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") << " " in verifyBoolean4()185 << (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") << " " in verifyBoolean4()186 << (referenceAsGLBoolean[2] ? "GL_TRUE" : "GL_FALSE") << " " in verifyBoolean4()187 << (referenceAsGLBoolean[3] ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; in verifyBoolean4()
158 const GLboolean referenceAsGLBoolean[] = in verifyFloat2Expanded() local170 if (boolVector2[0] != referenceAsGLBoolean[0] || in verifyFloat2Expanded()171 boolVector2[1] != referenceAsGLBoolean[1]) in verifyFloat2Expanded()187 const GLboolean referenceAsGLBoolean[] = in verifyFloat4Color() local201 if (boolVector4[0] != referenceAsGLBoolean[0] || in verifyFloat4Color()202 boolVector4[1] != referenceAsGLBoolean[1] || in verifyFloat4Color()203 boolVector4[2] != referenceAsGLBoolean[2] || in verifyFloat4Color()204 boolVector4[3] != referenceAsGLBoolean[3]) in verifyFloat4Color()207 << (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") << " " in verifyFloat4Color()208 << (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") << " " in verifyFloat4Color()[all …]
156 const GLboolean referenceAsGLBoolean[] = in verifyInteger4Mask() local164 if ((enableRef0 && (boolVector4[0] != referenceAsGLBoolean[0])) || in verifyInteger4Mask()165 (enableRef1 && (boolVector4[1] != referenceAsGLBoolean[1])) || in verifyInteger4Mask()166 (enableRef2 && (boolVector4[2] != referenceAsGLBoolean[2])) || in verifyInteger4Mask()167 (enableRef3 && (boolVector4[3] != referenceAsGLBoolean[3]))) in verifyInteger4Mask()170 << (enableRef0 ? (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") : " - ") << ", " in verifyInteger4Mask()171 << (enableRef1 ? (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") : " - ") << ", " in verifyInteger4Mask()172 << (enableRef2 ? (referenceAsGLBoolean[2] ? "GL_TRUE" : "GL_FALSE") : " - ") << ", " in verifyInteger4Mask()173 …<< (enableRef3 ? (referenceAsGLBoolean[3] ? "GL_TRUE" : "GL_FALSE") : " - ") << TestLog::EndMessag… in verifyInteger4Mask()250 const GLboolean referenceAsGLBoolean[2] = in verifyIntegerGreaterOrEqual2() local[all …]
161 const GLboolean referenceAsGLBoolean[] = in verifyBoolean4() local169 if (boolVector4[0] != referenceAsGLBoolean[0] || in verifyBoolean4()170 boolVector4[1] != referenceAsGLBoolean[1] || in verifyBoolean4()171 boolVector4[2] != referenceAsGLBoolean[2] || in verifyBoolean4()172 boolVector4[3] != referenceAsGLBoolean[3]) in verifyBoolean4()175 << (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") << " " in verifyBoolean4()176 << (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") << " " in verifyBoolean4()177 << (referenceAsGLBoolean[2] ? "GL_TRUE" : "GL_FALSE") << " " in verifyBoolean4()178 << (referenceAsGLBoolean[3] ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; in verifyBoolean4()
166 const GLboolean referenceAsGLBoolean[] = in verifyFloat2Expanded() local172 if (boolVector2[0] != referenceAsGLBoolean[0] || in verifyFloat2Expanded()173 boolVector2[1] != referenceAsGLBoolean[1]) in verifyFloat2Expanded()195 const GLboolean referenceAsGLBoolean[] = in verifyFloat4Color() local203 if (boolVector4[0] != referenceAsGLBoolean[0] || in verifyFloat4Color()204 boolVector4[1] != referenceAsGLBoolean[1] || in verifyFloat4Color()205 boolVector4[2] != referenceAsGLBoolean[2] || in verifyFloat4Color()206 boolVector4[3] != referenceAsGLBoolean[3]) in verifyFloat4Color()209 << (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") << " " in verifyFloat4Color()210 << (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") << " " in verifyFloat4Color()[all …]
158 const GLboolean referenceAsGLBoolean[] = in verifyInteger4Mask() local166 if ((enableRef0 && (boolVector4[0] != referenceAsGLBoolean[0])) || in verifyInteger4Mask()167 (enableRef1 && (boolVector4[1] != referenceAsGLBoolean[1])) || in verifyInteger4Mask()168 (enableRef2 && (boolVector4[2] != referenceAsGLBoolean[2])) || in verifyInteger4Mask()169 (enableRef3 && (boolVector4[3] != referenceAsGLBoolean[3]))) in verifyInteger4Mask()172 << (enableRef0 ? (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") : " - ") << ", " in verifyInteger4Mask()173 << (enableRef1 ? (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") : " - ") << ", " in verifyInteger4Mask()174 << (enableRef2 ? (referenceAsGLBoolean[2] ? "GL_TRUE" : "GL_FALSE") : " - ") << ", " in verifyInteger4Mask()175 …<< (enableRef3 ? (referenceAsGLBoolean[3] ? "GL_TRUE" : "GL_FALSE") : " - ") << TestLog::EndMessag… in verifyInteger4Mask()282 const GLboolean referenceAsGLBoolean[2] = in verifyIntegerGreaterOrEqual2() local[all …]