/external/swiftshader/src/OpenGL/libGL/ |
D | ResourceManager.cpp | 224 void ResourceManager::deleteRenderbuffer(GLuint renderbuffer) in deleteRenderbuffer() argument 226 RenderbufferMap::iterator renderbufferObject = mRenderbufferMap.find(renderbuffer); in deleteRenderbuffer() 296 RenderbufferMap::iterator renderbuffer = mRenderbufferMap.find(handle); in getRenderbuffer() local 298 if(renderbuffer == mRenderbufferMap.end()) in getRenderbuffer() 304 return renderbuffer->second; in getRenderbuffer() 348 void ResourceManager::checkRenderbufferAllocation(GLuint renderbuffer) in checkRenderbufferAllocation() argument 350 if(renderbuffer != 0 && !getRenderbuffer(renderbuffer)) in checkRenderbufferAllocation() 352 …Renderbuffer *renderbufferObject = new Renderbuffer(renderbuffer, new Colorbuffer(0, 0, GL_RGBA4, … in checkRenderbufferAllocation() 353 mRenderbufferMap[renderbuffer] = renderbufferObject; in checkRenderbufferAllocation()
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D | ResourceManager.h | 67 void deleteRenderbuffer(GLuint renderbuffer); 75 void setRenderbuffer(GLuint handle, Renderbuffer *renderbuffer); 79 void checkRenderbufferAllocation(GLuint renderbuffer);
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D | Framebuffer.cpp | 103 void Framebuffer::detachRenderbuffer(GLuint renderbuffer) in detachRenderbuffer() argument 105 if(mColorbufferPointer.name() == renderbuffer && mColorbufferType == GL_RENDERBUFFER) in detachRenderbuffer() 111 if(mDepthbufferPointer.name() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER) in detachRenderbuffer() 117 if(mStencilbufferPointer.name() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER) in detachRenderbuffer()
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/external/skia/src/gpu/gl/ |
D | GrGLCreateNullInterface.cpp | 336 Renderbuffer* renderbuffer = fRenderbufferManager.create(); in genRenderbuffers() local 337 renderbuffers[i] = renderbuffer->id(); in genRenderbuffers() 341 GrGLvoid bindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) override { in bindRenderbuffer() argument 343 fCurrRenderbuffer = renderbuffer; in bindRenderbuffer() 354 Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(ids[i]); in deleteRenderbuffers() local 358 drawFramebuffer->notifyAttachmentDeleteWhileBound(renderbuffer); in deleteRenderbuffers() 362 readFramebuffer->notifyAttachmentDeleteWhileBound(renderbuffer); in deleteRenderbuffers() 365 fRenderbufferManager.free(renderbuffer); in deleteRenderbuffers() 373 Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(fCurrRenderbuffer); in renderbufferStorage() local 374 renderbuffer->setNumSamples(1); in renderbufferStorage() [all …]
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/external/deqp/doc/testspecs/GLES31/ |
D | functional.draw_buffers_indexed.txt | 30 + Random tests for different states and renderbuffer formats. 35 + Exhaustive tests for all renderbuffer formats. 39 Each test cases begins by creating framebuffer object and required renderbuffer 45 framebuffer object and reading back each renderbuffer, which are then compared 52 buffer specific state for second renderbuffer and then overrides it by using 56 and randomizes renderbuffer formats, pre- and post-common state and per draw
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/external/deqp/android/cts/nyc/ |
D | gles3-rotate-landscape.txt | 497 dEQP-GLES3.functional.pbo.renderbuffer.rgba8_triangles 498 dEQP-GLES3.functional.pbo.renderbuffer.rgba8_clears 499 dEQP-GLES3.functional.pbo.renderbuffer.rgba8i_triangles 500 dEQP-GLES3.functional.pbo.renderbuffer.rgba8i_clears 501 dEQP-GLES3.functional.pbo.renderbuffer.rgba8ui_triangles 502 dEQP-GLES3.functional.pbo.renderbuffer.rgba8ui_clears 503 dEQP-GLES3.functional.pbo.renderbuffer.rgba16f_triangles 504 dEQP-GLES3.functional.pbo.renderbuffer.rgba16f_clears 505 dEQP-GLES3.functional.pbo.renderbuffer.rgba16i_triangles 506 dEQP-GLES3.functional.pbo.renderbuffer.rgba16i_clears [all …]
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D | gles3-rotate-reverse-landscape.txt | 497 dEQP-GLES3.functional.pbo.renderbuffer.rgba8_triangles 498 dEQP-GLES3.functional.pbo.renderbuffer.rgba8_clears 499 dEQP-GLES3.functional.pbo.renderbuffer.rgba8i_triangles 500 dEQP-GLES3.functional.pbo.renderbuffer.rgba8i_clears 501 dEQP-GLES3.functional.pbo.renderbuffer.rgba8ui_triangles 502 dEQP-GLES3.functional.pbo.renderbuffer.rgba8ui_clears 503 dEQP-GLES3.functional.pbo.renderbuffer.rgba16f_triangles 504 dEQP-GLES3.functional.pbo.renderbuffer.rgba16f_clears 505 dEQP-GLES3.functional.pbo.renderbuffer.rgba16i_triangles 506 dEQP-GLES3.functional.pbo.renderbuffer.rgba16i_clears [all …]
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D | gles3-rotate-reverse-portrait.txt | 497 dEQP-GLES3.functional.pbo.renderbuffer.rgba8_triangles 498 dEQP-GLES3.functional.pbo.renderbuffer.rgba8_clears 499 dEQP-GLES3.functional.pbo.renderbuffer.rgba8i_triangles 500 dEQP-GLES3.functional.pbo.renderbuffer.rgba8i_clears 501 dEQP-GLES3.functional.pbo.renderbuffer.rgba8ui_triangles 502 dEQP-GLES3.functional.pbo.renderbuffer.rgba8ui_clears 503 dEQP-GLES3.functional.pbo.renderbuffer.rgba16f_triangles 504 dEQP-GLES3.functional.pbo.renderbuffer.rgba16f_clears 505 dEQP-GLES3.functional.pbo.renderbuffer.rgba16i_triangles 506 dEQP-GLES3.functional.pbo.renderbuffer.rgba16i_clears [all …]
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D | gles3-rotate-portrait.txt | 497 dEQP-GLES3.functional.pbo.renderbuffer.rgba8_triangles 498 dEQP-GLES3.functional.pbo.renderbuffer.rgba8_clears 499 dEQP-GLES3.functional.pbo.renderbuffer.rgba8i_triangles 500 dEQP-GLES3.functional.pbo.renderbuffer.rgba8i_clears 501 dEQP-GLES3.functional.pbo.renderbuffer.rgba8ui_triangles 502 dEQP-GLES3.functional.pbo.renderbuffer.rgba8ui_clears 503 dEQP-GLES3.functional.pbo.renderbuffer.rgba16f_triangles 504 dEQP-GLES3.functional.pbo.renderbuffer.rgba16f_clears 505 dEQP-GLES3.functional.pbo.renderbuffer.rgba16i_triangles 506 dEQP-GLES3.functional.pbo.renderbuffer.rgba16i_clears [all …]
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/external/deqp/android/cts/master/ |
D | gles3-rotate-portrait.txt | 497 dEQP-GLES3.functional.pbo.renderbuffer.rgba8_triangles 498 dEQP-GLES3.functional.pbo.renderbuffer.rgba8_clears 499 dEQP-GLES3.functional.pbo.renderbuffer.rgba8i_triangles 500 dEQP-GLES3.functional.pbo.renderbuffer.rgba8i_clears 501 dEQP-GLES3.functional.pbo.renderbuffer.rgba8ui_triangles 502 dEQP-GLES3.functional.pbo.renderbuffer.rgba8ui_clears 503 dEQP-GLES3.functional.pbo.renderbuffer.rgba16f_triangles 504 dEQP-GLES3.functional.pbo.renderbuffer.rgba16f_clears 505 dEQP-GLES3.functional.pbo.renderbuffer.rgba16i_triangles 506 dEQP-GLES3.functional.pbo.renderbuffer.rgba16i_clears [all …]
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D | gles3-rotate-landscape.txt | 497 dEQP-GLES3.functional.pbo.renderbuffer.rgba8_triangles 498 dEQP-GLES3.functional.pbo.renderbuffer.rgba8_clears 499 dEQP-GLES3.functional.pbo.renderbuffer.rgba8i_triangles 500 dEQP-GLES3.functional.pbo.renderbuffer.rgba8i_clears 501 dEQP-GLES3.functional.pbo.renderbuffer.rgba8ui_triangles 502 dEQP-GLES3.functional.pbo.renderbuffer.rgba8ui_clears 503 dEQP-GLES3.functional.pbo.renderbuffer.rgba16f_triangles 504 dEQP-GLES3.functional.pbo.renderbuffer.rgba16f_clears 505 dEQP-GLES3.functional.pbo.renderbuffer.rgba16i_triangles 506 dEQP-GLES3.functional.pbo.renderbuffer.rgba16i_clears [all …]
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D | gles3-rotate-reverse-landscape.txt | 497 dEQP-GLES3.functional.pbo.renderbuffer.rgba8_triangles 498 dEQP-GLES3.functional.pbo.renderbuffer.rgba8_clears 499 dEQP-GLES3.functional.pbo.renderbuffer.rgba8i_triangles 500 dEQP-GLES3.functional.pbo.renderbuffer.rgba8i_clears 501 dEQP-GLES3.functional.pbo.renderbuffer.rgba8ui_triangles 502 dEQP-GLES3.functional.pbo.renderbuffer.rgba8ui_clears 503 dEQP-GLES3.functional.pbo.renderbuffer.rgba16f_triangles 504 dEQP-GLES3.functional.pbo.renderbuffer.rgba16f_clears 505 dEQP-GLES3.functional.pbo.renderbuffer.rgba16i_triangles 506 dEQP-GLES3.functional.pbo.renderbuffer.rgba16i_clears [all …]
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D | gles3-rotate-reverse-portrait.txt | 497 dEQP-GLES3.functional.pbo.renderbuffer.rgba8_triangles 498 dEQP-GLES3.functional.pbo.renderbuffer.rgba8_clears 499 dEQP-GLES3.functional.pbo.renderbuffer.rgba8i_triangles 500 dEQP-GLES3.functional.pbo.renderbuffer.rgba8i_clears 501 dEQP-GLES3.functional.pbo.renderbuffer.rgba8ui_triangles 502 dEQP-GLES3.functional.pbo.renderbuffer.rgba8ui_clears 503 dEQP-GLES3.functional.pbo.renderbuffer.rgba16f_triangles 504 dEQP-GLES3.functional.pbo.renderbuffer.rgba16f_clears 505 dEQP-GLES3.functional.pbo.renderbuffer.rgba16i_triangles 506 dEQP-GLES3.functional.pbo.renderbuffer.rgba16i_clears [all …]
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/external/deqp/android/cts/nyc/src/ |
D | gles3-rotation.txt | 497 dEQP-GLES3.functional.pbo.renderbuffer.rgba8_triangles 498 dEQP-GLES3.functional.pbo.renderbuffer.rgba8_clears 499 dEQP-GLES3.functional.pbo.renderbuffer.rgba8i_triangles 500 dEQP-GLES3.functional.pbo.renderbuffer.rgba8i_clears 501 dEQP-GLES3.functional.pbo.renderbuffer.rgba8ui_triangles 502 dEQP-GLES3.functional.pbo.renderbuffer.rgba8ui_clears 503 dEQP-GLES3.functional.pbo.renderbuffer.rgba16f_triangles 504 dEQP-GLES3.functional.pbo.renderbuffer.rgba16f_clears 505 dEQP-GLES3.functional.pbo.renderbuffer.rgba16i_triangles 506 dEQP-GLES3.functional.pbo.renderbuffer.rgba16i_clears [all …]
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/external/deqp/android/cts/mnc/ |
D | gles3-rotate-landscape.txt | 497 dEQP-GLES3.functional.pbo.renderbuffer.rgba8_triangles 498 dEQP-GLES3.functional.pbo.renderbuffer.rgba8_clears 499 dEQP-GLES3.functional.pbo.renderbuffer.rgba8i_triangles 500 dEQP-GLES3.functional.pbo.renderbuffer.rgba8i_clears 501 dEQP-GLES3.functional.pbo.renderbuffer.rgba8ui_triangles 502 dEQP-GLES3.functional.pbo.renderbuffer.rgba8ui_clears 503 dEQP-GLES3.functional.pbo.renderbuffer.rgba16f_triangles 504 dEQP-GLES3.functional.pbo.renderbuffer.rgba16f_clears 505 dEQP-GLES3.functional.pbo.renderbuffer.rgba16i_triangles 506 dEQP-GLES3.functional.pbo.renderbuffer.rgba16i_clears [all …]
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D | gles3-rotate-reverse-landscape.txt | 497 dEQP-GLES3.functional.pbo.renderbuffer.rgba8_triangles 498 dEQP-GLES3.functional.pbo.renderbuffer.rgba8_clears 499 dEQP-GLES3.functional.pbo.renderbuffer.rgba8i_triangles 500 dEQP-GLES3.functional.pbo.renderbuffer.rgba8i_clears 501 dEQP-GLES3.functional.pbo.renderbuffer.rgba8ui_triangles 502 dEQP-GLES3.functional.pbo.renderbuffer.rgba8ui_clears 503 dEQP-GLES3.functional.pbo.renderbuffer.rgba16f_triangles 504 dEQP-GLES3.functional.pbo.renderbuffer.rgba16f_clears 505 dEQP-GLES3.functional.pbo.renderbuffer.rgba16i_triangles 506 dEQP-GLES3.functional.pbo.renderbuffer.rgba16i_clears [all …]
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D | gles3-rotate-portrait.txt | 497 dEQP-GLES3.functional.pbo.renderbuffer.rgba8_triangles 498 dEQP-GLES3.functional.pbo.renderbuffer.rgba8_clears 499 dEQP-GLES3.functional.pbo.renderbuffer.rgba8i_triangles 500 dEQP-GLES3.functional.pbo.renderbuffer.rgba8i_clears 501 dEQP-GLES3.functional.pbo.renderbuffer.rgba8ui_triangles 502 dEQP-GLES3.functional.pbo.renderbuffer.rgba8ui_clears 503 dEQP-GLES3.functional.pbo.renderbuffer.rgba16f_triangles 504 dEQP-GLES3.functional.pbo.renderbuffer.rgba16f_clears 505 dEQP-GLES3.functional.pbo.renderbuffer.rgba16i_triangles 506 dEQP-GLES3.functional.pbo.renderbuffer.rgba16i_clears [all …]
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D | gles3-rotate-reverse-portrait.txt | 497 dEQP-GLES3.functional.pbo.renderbuffer.rgba8_triangles 498 dEQP-GLES3.functional.pbo.renderbuffer.rgba8_clears 499 dEQP-GLES3.functional.pbo.renderbuffer.rgba8i_triangles 500 dEQP-GLES3.functional.pbo.renderbuffer.rgba8i_clears 501 dEQP-GLES3.functional.pbo.renderbuffer.rgba8ui_triangles 502 dEQP-GLES3.functional.pbo.renderbuffer.rgba8ui_clears 503 dEQP-GLES3.functional.pbo.renderbuffer.rgba16f_triangles 504 dEQP-GLES3.functional.pbo.renderbuffer.rgba16f_clears 505 dEQP-GLES3.functional.pbo.renderbuffer.rgba16i_triangles 506 dEQP-GLES3.functional.pbo.renderbuffer.rgba16i_clears [all …]
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Texture.cpp | 760 Renderbuffer* renderbuffer = source->getReadColorbuffer(); in copyImage() local 762 if(!renderbuffer) in copyImage() 769 sourceRect.clip(0, 0, renderbuffer->getWidth(), renderbuffer->getHeight()); in copyImage() 797 Renderbuffer* renderbuffer = source->getReadColorbuffer(); in copySubImage() local 799 if(!renderbuffer) in copySubImage() 806 sourceRect.clip(0, 0, renderbuffer->getWidth(), renderbuffer->getHeight()); in copySubImage() 1326 Renderbuffer* renderbuffer = source->getReadColorbuffer(); in copyImage() local 1328 if(!renderbuffer) in copyImage() 1335 sourceRect.clip(0, 0, renderbuffer->getWidth(), renderbuffer->getHeight()); in copyImage() 1377 Renderbuffer* renderbuffer = source->getReadColorbuffer(); in copySubImage() local [all …]
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D | libGLESv2.cpp | 331 void BindRenderbuffer(GLenum target, GLuint renderbuffer) in BindRenderbuffer() argument 333 TRACE("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer); in BindRenderbuffer() 348 context->bindRenderbuffer(renderbuffer); in BindRenderbuffer() 1944 …ufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) in FramebufferRenderbuffer() argument 1947 "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer); in FramebufferRenderbuffer() 1950 (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0)) in FramebufferRenderbuffer() 1981 if(renderbuffer != 0) in FramebufferRenderbuffer() 1983 if(!context->getRenderbuffer(renderbuffer)) in FramebufferRenderbuffer() 2029 framebuffer->setColorbuffer(GL_RENDERBUFFER, renderbuffer, attachment - GL_COLOR_ATTACHMENT0); in FramebufferRenderbuffer() 2032 framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer); in FramebufferRenderbuffer() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fReadPixelsTests.cpp | 225 GLuint renderbuffer = 0; in clearColor() local 231 GLU_CHECK_CALL(glGenRenderbuffers(1, &renderbuffer)); in clearColor() 232 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer)); in clearColor() 237 GLU_CHECK_CALL(glGenRenderbuffers(1, &renderbuffer)); in clearColor() 238 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer)); in clearColor() 247 …LL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer)); in clearColor() 323 if (renderbuffer) in clearColor() 324 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &renderbuffer)); in clearColor()
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D | es3fPixelBufferObjectTests.cpp | 389 GLuint renderbuffer = 0; in iterate() local 400 GLU_CHECK_CALL(glGenRenderbuffers(1, &renderbuffer)); in iterate() 402 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer)); in iterate() 406 …LL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer)); in iterate() 561 if (renderbuffer) in iterate() 562 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &renderbuffer)); in iterate()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Framebuffer.cpp | 103 void Framebuffer::detachRenderbuffer(GLuint renderbuffer) in detachRenderbuffer() argument 105 if(mColorbufferPointer.name() == renderbuffer && mColorbufferType == GL_RENDERBUFFER_OES) in detachRenderbuffer() 111 if(mDepthbufferPointer.name() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER_OES) in detachRenderbuffer() 117 if(mStencilbufferPointer.name() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER_OES) in detachRenderbuffer()
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D | ResourceManager.cpp | 100 void ResourceManager::deleteRenderbuffer(GLuint renderbuffer) in deleteRenderbuffer() argument 102 Renderbuffer *renderbufferObject = mRenderbufferNameSpace.remove(renderbuffer); in deleteRenderbuffer()
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/external/mesa3d/src/mesa/main/ |
D | fbobject.h | 127 _mesa_IsRenderbufferEXT(GLuint renderbuffer); 130 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer); 193 GLuint renderbuffer);
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