Searched refs:requiredStages (Results 1 – 3 of 3) sorted by relevance
279 VkShaderStageFlags requiredStages = m_stage; in initPrograms() local281 if (requiredStages & VK_SHADER_STAGE_ALL_GRAPHICS) in initPrograms()282 requiredStages |= VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT; in initPrograms()284 …if (requiredStages & (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT | VK_SHADER_STAGE_TESSELLATION_EVAL… in initPrograms()285 …requiredStages |= VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT | VK_SHADER_STAGE_TESSELLATION_EVALUATI… in initPrograms()288 …DE_ASSERT(((requiredStages & VK_SHADER_STAGE_ALL_GRAPHICS) != 0) != ((requiredStages & VK_SHADER_S… in initPrograms()290 if (requiredStages & VK_SHADER_STAGE_VERTEX_BIT) in initPrograms()311 if (requiredStages & VK_SHADER_STAGE_FRAGMENT_BIT) in initPrograms()330 if (requiredStages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) in initPrograms()360 if (requiredStages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) in initPrograms()[all …]
965 const VkShaderStageFlags requiredStages = getRequiredStages(stage); in GraphicsPipeline() local990 …if (requiredStages & (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT | VK_SHADER_STAGE_TESSELLATION_EVAL… in GraphicsPipeline()996 if (requiredStages & VK_SHADER_STAGE_GEOMETRY_BIT) in GraphicsPipeline()1449 const VkShaderStageFlags requiredStages = getRequiredStages(stage); in initPassthroughPrograms() local1451 if (requiredStages & VK_SHADER_STAGE_VERTEX_BIT) in initPassthroughPrograms()1470 if (requiredStages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) in initPassthroughPrograms()1499 if (requiredStages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) in initPassthroughPrograms()1523 if (requiredStages & VK_SHADER_STAGE_GEOMETRY_BIT) in initPassthroughPrograms()1552 if (requiredStages & VK_SHADER_STAGE_FRAGMENT_BIT) in initPassthroughPrograms()1569 if (requiredStages & VK_SHADER_STAGE_COMPUTE_BIT) in initPassthroughPrograms()
3510 VkShaderStageFlagBits requiredStages; member3516 , requiredStages (static_cast<VkShaderStageFlagBits>(0)) in InstanceContext()3534 , requiredStages (other.requiredStages) in InstanceContext()3602 ctx.requiredStages = static_cast<VkShaderStageFlagBits>(ctx.requiredStages | elements[i].stage); in createInstanceContext()4969 hasTessellation = (instance.requiredStages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) || in runAndVerifyDefaultPipeline()4970 (instance.requiredStages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT); in runAndVerifyDefaultPipeline()4977 if ((instance.requiredStages & VK_SHADER_STAGE_GEOMETRY_BIT) && in runAndVerifyDefaultPipeline()