Searched refs:reset_status (Results 1 – 6 of 6) sorted by relevance
2 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.un…3 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.un…4 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.un…5 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.un…6 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.sh…7 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.sh…8 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.sh…9 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.sh…10 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.lo…11 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.lo…[all …]
172 uint32_t reset_status; member
3575 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex3576 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment3577 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment3578 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute3595 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3596 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3597 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3598 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3599 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3600 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…[all …]
129 *state = args.out.state.reset_status; in amdgpu_cs_query_reset_state()
184 __u32 reset_status; member
2087 int reset_status = -1; in iterate() local2090 while ((reset_status = gl.getGraphicsResetStatus() != GL_NO_ERROR) && timeout > 0) in iterate()2096 if (reset_status != GL_NO_ERROR) in iterate()2099 …lGetGraphicsResetStatus() returned wrong value [" << glu::getErrorStr(reset_status) << ", expected… in iterate()