Searched refs:resultPrefix (Results 1 – 3 of 3) sorted by relevance
348 String resultPrefix = nsa.getStylesheetPrefix(); // As per xsl WG, Mike Kay in resolvePrefixTables() local350 if ((null != resultPrefix) && (resultPrefix.length() > 0)) in resolvePrefixTables()351 m_rawName = resultPrefix + ":" + m_localName; in resolvePrefixTables()378 String resultPrefix = nsa.getStylesheetPrefix(); // As per XSL WG in resolvePrefixTables() local381 if ((null != resultPrefix) && (resultPrefix.length() > 0)) in resolvePrefixTables()382 rawName = resultPrefix + ":" + rawName; in resolvePrefixTables()
400 const char* resultPrefix = "result"; in getShaderSpec() local440 const string varName = resultPrefix + de::toString(lookupNdx); in getShaderSpec()446 code << resultPrefix << "" << lookupNdx << " = texture(" << samplersName << "["; in getShaderSpec()786 const char* resultPrefix = "result"; in getShaderSpec() local818 const string varName = resultPrefix + de::toString(readNdx); in getShaderSpec()824 code << resultPrefix << readNdx << " = " << instanceName << "["; in getShaderSpec()1018 const char* resultPrefix = "result"; in getShaderSpec() local1045 const string varName = resultPrefix + de::toString(opNdx); in getShaderSpec()1051 code << resultPrefix << opNdx << " = atomicCounterIncrement(counter["; in getShaderSpec()
1151 const char* resultPrefix = "result"; in createShaderSpec() local1183 const std::string varName = resultPrefix + de::toString(lookupNdx); in createShaderSpec()1189 code << resultPrefix << "" << lookupNdx << " = texture(" << samplersName << "["; in createShaderSpec()1509 const char* resultPrefix = "result"; in createShaderSpec() local1544 const std::string varName = resultPrefix + de::toString(readNdx); in createShaderSpec()1550 code << resultPrefix << readNdx << " = " << instanceName << "["; in createShaderSpec()1901 const char* resultPrefix = "result"; in createShaderSpec() local1926 const std::string varName = resultPrefix + de::toString(opNdx); in createShaderSpec()1932 code << resultPrefix << opNdx << " = atomicAdd(counter["; in createShaderSpec()