Searched refs:roundEven (Results 1 – 25 of 33) sorted by relevance
12
1 ((function roundEven
210 // roundEven212 GLM_FUNC_QUALIFIER genType roundEven(genType const& x)214 …GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'roundEven' only accept floating-point…220 // roundEven222 GLM_FUNC_QUALIFIER genType roundEven(genType const & x)226 "'roundEven' only accept floating-point inputs");254 VECTORIZE_VEC(roundEven) argument
109 GLM_FUNC_DECL genType roundEven(genType const & x);
200 //roundEven
596 static float roundEven (float v) in roundEven() function670 const float ref = roundEven(in0); in compare()691 const int minRes = int(roundEven(in0-eps)); in compare()692 const int maxRes = int(roundEven(in0+eps)); in compare()1358 const float ref = roundEven(in0); in compare()1379 const int minRes = int(roundEven(in0-eps)); in compare()1380 const int maxRes = int(roundEven(in0+eps)); in compare()
674 static float roundEven (float v) in roundEven() function748 const float ref = roundEven(in0); in compare()769 const int minRes = int(roundEven(in0-eps)); in compare()770 const int maxRes = int(roundEven(in0+eps)); in compare()1441 const float ref = roundEven(in0); in compare()1462 const int minRes = int(roundEven(in0-eps)); in compare()1463 const int maxRes = int(roundEven(in0+eps)); in compare()
780 static float roundEven (float v) in roundEven() function851 const float ref = roundEven(in0); in compare()872 const int minRes = int(roundEven(in0-eps)); in compare()873 const int maxRes = int(roundEven(in0+eps)); in compare()1675 const float ref = roundEven(in0); in compare()1696 const int minRes = int(roundEven(in0-eps)); in compare()1697 const int maxRes = int(roundEven(in0+eps)); in compare()
159 | roundEven(x) | 0 |
154 float roundEven(float x);155 vec2 roundEven(vec2 x);156 vec3 roundEven(vec3 x);157 vec4 roundEven(vec4 x);
329 void roundEven(Vector4f &dst, const Vector4f &src);
195 case Shader::OPCODE_ROUNDEVEN: roundEven(d, s0); break; in applyShader()
195 case Shader::OPCODE_ROUNDEVEN: roundEven(d, s0); break; in program()
1268 void ShaderCore::roundEven(Vector4f &dst, const Vector4f &src) in roundEven() function in sw::ShaderCore
40 $genType roundEven($genType x);41 //$genDType roundEven($genDType x);
339 //GLM_FUNC_QUALIFIER detail::fvec4SIMD roundEven
10606 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.lowp_float_vertex10607 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.lowp_float_fragment10608 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.mediump_float_vertex10609 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.mediump_float_fragment10610 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.highp_float_vertex10611 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.highp_float_fragment10612 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.lowp_vec2_vertex10613 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.lowp_vec2_fragment10614 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.mediump_vec2_vertex10615 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.mediump_vec2_fragment[all …]
10583 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.lowp_float_vertex10584 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.lowp_float_fragment10585 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.mediump_float_vertex10586 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.mediump_float_fragment10587 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.highp_float_vertex10588 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.highp_float_fragment10589 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.lowp_vec2_vertex10590 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.lowp_vec2_fragment10591 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.mediump_vec2_vertex10592 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.mediump_vec2_fragment[all …]
10997 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.lowp_float_vertex10998 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.lowp_float_fragment10999 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.mediump_float_vertex11000 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.mediump_float_fragment11001 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.highp_float_vertex11002 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.highp_float_fragment11003 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.lowp_vec2_vertex11004 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.lowp_vec2_fragment11005 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.mediump_vec2_vertex11006 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.mediump_vec2_fragment[all …]
1dEQP-GLES3.functional.attribute_location.bind.float 2dEQP-GLES3.functional. ...
11090 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.lowp_float_vertex11091 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.lowp_float_fragment11092 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.mediump_float_vertex11093 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.mediump_float_fragment11094 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.highp_float_vertex11095 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.highp_float_fragment11096 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.lowp_vec2_vertex11097 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.lowp_vec2_fragment11098 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.mediump_vec2_vertex11099 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.mediump_vec2_fragment[all …]
11088 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.lowp_float_vertex11089 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.lowp_float_fragment11090 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.mediump_float_vertex11091 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.mediump_float_fragment11092 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.highp_float_vertex11093 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.highp_float_fragment11094 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.lowp_vec2_vertex11095 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.lowp_vec2_fragment11096 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.mediump_vec2_vertex11097 dEQP-GLES3.functional.shaders.operator.common_functions.roundEven.mediump_vec2_fragment[all …]