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Searched refs:sRGBtoLinear8_12 (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Shader/
DConstants.hpp73 unsigned short sRGBtoLinear8_12[256]; member
DConstants.cpp282 sRGBtoLinear8_12[i] = (unsigned short)(sw::sRGBtoLinear((float)i / 0xFF) * 0x1000 + 0.5f); in Constants()
DSamplerCore.cpp2147 Pointer<Byte> LUT = Pointer<Byte>(constants + OFFSET(Constants,sRGBtoLinear8_12)); in sRGBtoLinear16_8_12()