Searched refs:sampleTexel (Results 1 – 2 of 2) sorted by relevance
/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 780 sampleTexel(c, uuuu, vvvv, wwww, mipmap, buffer); in sampleQuad2D() 794 sampleTexel(c0, uuuu0, vvvv0, wwww, mipmap, buffer); in sampleQuad2D() 795 sampleTexel(c1, uuuu1, vvvv0, wwww, mipmap, buffer); in sampleQuad2D() 796 sampleTexel(c2, uuuu0, vvvv1, wwww, mipmap, buffer); in sampleQuad2D() 797 sampleTexel(c3, uuuu1, vvvv1, wwww, mipmap, buffer); in sampleQuad2D() 985 sampleTexel(c_, uuuu, vvvv, wwww, mipmap, buffer); in sample3D() 1069 sampleTexel(c[i][j][k], u[i][j][k], v[i][j][k], s[i][j][k], mipmap, buffer); in sample3D() 1257 sampleTexel(c, uuuu, vvvv, wwww, w, mipmap, buffer); in sampleFloat2D() 1271 sampleTexel(c0, uuuu0, vvvv0, wwww, w, mipmap, buffer); in sampleFloat2D() 1272 sampleTexel(c1, uuuu1, vvvv0, wwww, w, mipmap, buffer); in sampleFloat2D() [all …]
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D | SamplerCore.hpp | 60 …void sampleTexel(Vector4s &c, Short4 &u, Short4 &v, Short4 &s, Pointer<Byte> &mipmap, Pointer<Byte… 61 …void sampleTexel(Vector4f &c, Short4 &u, Short4 &v, Short4 &s, Float4 &z, Pointer<Byte> &mipmap, P…
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