/external/swiftshader/src/OpenGL/compiler/ |
D | Initialize.cpp | 312 TType *sampler2DShadow = new TType(EbtSampler2DShadow); in InsertBuiltInFunctions() local 316 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3); in InsertBuiltInFunctions() 319 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4); in InsertBuiltInFunctions() 320 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLod", sampler2DShadow, float3, float1); in InsertBuiltInFunctions() 324 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3, float1); in InsertBuiltInFunctions() 326 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4, float1); in InsertBuiltInFunctions() 333 symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", sampler2DShadow, int1); in InsertBuiltInFunctions() 346 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2); in InsertBuiltInFunctions() 353 …symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2, … in InsertBuiltInFunctions() 360 …symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, in… in InsertBuiltInFunctions() [all …]
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/external/skia/src/sksl/ |
D | sksl.include | 208 ivec2 textureSize(sampler2DShadow sampler, int lod); 231 vec2 textureQueryLod(sampler2DShadow sampler, vec2 P); 244 int textureQueryLevels(sampler2DShadow sampler); 268 float texture(sampler2DShadow sampler, vec3 P); 269 float texture(sampler2DShadow sampler, vec3 P, float bias); 313 float textureProj(sampler2DShadow sampler, vec4 P); 314 float textureProj(sampler2DShadow sampler, vec4 P, float bias); 323 float textureLod(sampler2DShadow sampler, vec3 P, float lod); 338 float textureOffset(sampler2DShadow sampler, vec3 P, ivec2 offset); 339 float textureOffset(sampler2DShadow sampler, vec3 P, ivec2 offset, float bias); [all …]
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/external/mesa3d/src/glsl/builtins/profiles/ |
D | 140.frag | 20 float texture(sampler2DShadow sampler, vec3 P, float bias); 53 float textureProj(sampler2DShadow sampler, vec4 P, float bias); 69 float textureOffset(sampler2DShadow sampler, vec3 P, ivec2 offset, float bias); 101 float textureProjOffset(sampler2DShadow s, vec4 P, ivec2 offset, float bias); 120 vec4 shadow2D (sampler2DShadow sampler, vec3 coord, float bias); 122 vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord, float bias);
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D | 130.frag | 21 float texture(sampler2DShadow sampler, vec3 P, float bias); 54 float textureProj(sampler2DShadow sampler, vec4 P, float bias); 70 float textureOffset(sampler2DShadow sampler, vec3 P, ivec2 offset, float bias); 102 float textureProjOffset(sampler2DShadow s, vec4 P, ivec2 offset, float bias); 121 vec4 shadow2D (sampler2DShadow sampler, vec3 coord, float bias); 123 vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord, float bias);
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D | 120.vert | 19 vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod); 21 vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod);
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D | 110.vert | 23 vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod); 25 vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod);
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D | ARB_shader_texture_lod.frag | 15 vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod); 17 vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod);
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D | 120.frag | 19 vec4 shadow2D (sampler2DShadow sampler, vec3 coord, float bias); 21 vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord, float bias);
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D | 110.frag | 20 vec4 shadow2D (sampler2DShadow sampler, vec3 coord, float bias); 22 vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord, float bias);
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D | ARB_shader_texture_lod.glsl | 29 vec4 shadow2DGradARB (sampler2DShadow sampler, 31 vec4 shadow2DProjGradARB (sampler2DShadow sampler,
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D | 130.glsl | 489 ivec2 textureSize(sampler2DShadow sampler, int lod); 520 float texture(sampler2DShadow sampler, vec3 P); 554 float textureProj(sampler2DShadow sampler, vec4 P); 574 float textureLod(sampler2DShadow sampler, vec3 P, float lod); 600 float textureOffset(sampler2DShadow sampler, vec3 P, ivec2 offset); 674 float textureProjOffset(sampler2DShadow sampler, vec4 P, ivec2 offset); 690 float textureLodOffset(sampler2DShadow samp, vec3 P, float lod, ivec2 offset); 722 float textureProjLod(sampler2DShadow sampler, vec4 P, float lod); 744 float textureProjLodOffset(sampler2DShadow s, vec4 P, float lod, ivec2 offset); 764 float textureGrad(sampler2DShadow sampler, vec3 P, vec2 dPdx, vec2 dPdy); [all …]
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D | 140.glsl | 493 ivec2 textureSize(sampler2DShadow sampler, int lod); 533 float texture(sampler2DShadow sampler, vec3 P); 573 float textureProj(sampler2DShadow sampler, vec4 P); 602 float textureLod(sampler2DShadow sampler, vec3 P, float lod); 634 float textureOffset(sampler2DShadow sampler, vec3 P, ivec2 offset); 729 float textureProjOffset(sampler2DShadow sampler, vec4 P, ivec2 offset); 745 float textureLodOffset(sampler2DShadow samp, vec3 P, float lod, ivec2 offset); 777 float textureProjLod(sampler2DShadow sampler, vec4 P, float lod); 799 float textureProjLodOffset(sampler2DShadow s, vec4 P, float lod, ivec2 offset); 825 float textureGrad(sampler2DShadow sampler, vec3 P, vec2 dPdx, vec2 dPdy); [all …]
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D | 110.glsl | 307 vec4 shadow2D (sampler2DShadow sampler, vec3 coord); 309 vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord);
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D | 120.glsl | 339 vec4 shadow2D (sampler2DShadow sampler, vec3 coord); 341 vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord);
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/external/mesa3d/docs/ |
D | MESA_shader_debug.spec | 186 void printMESA(const sampler2DShadow value)
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/external/deqp/data/gles2/shaders/ |
D | keywords.test | 1421 case sampler2DShadow 1433 float sampler2DShadow = 1.0;
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/external/deqp/data/gles3/shaders/ |
D | invalid_texture_functions.test | 564 uniform mediump sampler2DShadow s; 640 uniform mediump sampler2DShadow s;
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D | keywords.test | 1086 case sampler2DShadow 1099 float sampler2DShadow = 1.0;
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/external/mesa3d/src/glsl/ |
D | glsl_lexer.ll | 282 sampler2DShadow return SAMPLER2DSHADOW;
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D | glsl_parser.yy | 1462 | SAMPLER2DSHADOW { $$ = "sampler2DShadow"; }
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