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Searched refs:sampler3D (Results 1 – 21 of 21) sorted by relevance

/external/mesa3d/src/glsl/builtins/profiles/
DOES_texture_3D.frag4 vec4 texture3D (sampler3D sampler, vec3 coord);
5 vec4 texture3DProj (sampler3D sampler, vec4 coord);
6 vec4 texture3D (sampler3D sampler, vec3 coord, float bias);
7 vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias);
DOES_texture_3D.vert4 vec4 texture3D (sampler3D sampler, vec3 coord);
5 vec4 texture3DProj (sampler3D sampler, vec4 coord);
6 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod);
7 vec4 texture3DProjLod (sampler3D sampler, vec4 coord, float lod);
D140.frag11 vec4 texture( sampler3D sampler, vec3 P, float bias);
48 vec4 textureProj( sampler3D sampler, vec4 P, float bias);
64 vec4 textureOffset( sampler3D sampler, vec3 P, ivec3 offset, float bias);
96 vec4 textureProjOffset( sampler3D sampler, vec4 P, ivec3 offset, float bias);
114 vec4 texture3D (sampler3D sampler, vec3 coord, float bias);
115 vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias);
D130.frag12 vec4 texture( sampler3D sampler, vec3 P, float bias);
49 vec4 textureProj( sampler3D sampler, vec4 P, float bias);
65 vec4 textureOffset( sampler3D sampler, vec3 P, ivec3 offset, float bias);
97 vec4 textureProjOffset( sampler3D sampler, vec4 P, ivec3 offset, float bias);
115 vec4 texture3D (sampler3D sampler, vec3 coord, float bias);
116 vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias);
D120.vert13 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod);
14 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);
D110.vert17 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod);
18 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);
DARB_shader_texture_lod.frag11 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod);
12 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);
D120.frag13 vec4 texture3D (sampler3D sampler, vec3 coord, float bias);
14 vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias);
D110.frag14 vec4 texture3D (sampler3D sampler, vec3 coord, float bias);
15 vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias);
DARB_shader_texture_lod.glsl16 vec4 texture3DGradARB (sampler3D sampler,
18 vec4 texture3DProjGradARB (sampler3D sampler,
D130.glsl480 ivec3 textureSize( sampler3D sampler, int lod);
511 vec4 texture( sampler3D sampler, vec3 P);
549 vec4 textureProj( sampler3D sampler, vec4 P);
565 vec4 textureLod( sampler3D sampler, vec3 P, float lod);
595 vec4 textureOffset( sampler3D sampler, vec3 P, ivec3 offset);
621 vec4 texelFetch( sampler3D sampler, ivec3 P, int lod);
642 vec4 texelFetchOffset( sampler3D sampler, ivec3 P, int lod, ivec3 offset);
669 vec4 textureProjOffset( sampler3D sampler, vec4 P, ivec3 offset);
685 vec4 textureLodOffset( sampler3D sampler, vec3 P, float lod, ivec3 offset);
717 vec4 textureProjLod( sampler3D sampler, vec4 P, float lod);
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D140.glsl484 ivec3 textureSize( sampler3D sampler, int lod);
524 vec4 texture( sampler3D sampler, vec3 P);
568 vec4 textureProj( sampler3D sampler, vec4 P);
593 vec4 textureLod( sampler3D sampler, vec3 P, float lod);
623 vec4 textureOffset( sampler3D sampler, vec3 P, ivec3 offset);
655 vec4 texelFetch( sampler3D sampler, ivec3 P, int lod);
684 vec4 texelFetchOffset( sampler3D sampler, ivec3 P, int lod, ivec3 offset);
715 vec4 textureProjOffset( sampler3D sampler, vec4 P, ivec3 offset);
740 vec4 textureLodOffset( sampler3D sampler, vec3 P, float lod, ivec3 offset);
772 vec4 textureProjLod( sampler3D sampler, vec4 P, float lod);
[all …]
D110.glsl301 vec4 texture3D (sampler3D sampler, vec3 coord);
302 vec4 texture3DProj (sampler3D sampler, vec4 coord);
D120.glsl333 vec4 texture3D (sampler3D sampler, vec3 coord);
334 vec4 texture3DProj (sampler3D sampler, vec4 coord);
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DFragShader.fsh4 uniform mediump sampler3D sColourLUT;
/external/mesa3d/docs/
DMESA_shader_debug.spec183 void printMESA(const sampler3D value)
/external/swiftshader/src/OpenGL/compiler/
DInitialize.cpp234 TType *sampler3D = new TType(EbtSampler3D); in InsertBuiltInFunctions() local
243 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture3D", sampler3D, float3); in InsertBuiltInFunctions()
276 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture3DLod", sampler3D, float3, float1); in InsertBuiltInFunctions()
/external/deqp/data/gles2/shaders/
Dkeywords.test1387 case sampler3D
1399 float sampler3D = 1.0;
/external/mesa3d/src/glsl/
Dglsl_lexer.ll277 sampler3D return SAMPLER3D;
Dglsl_parser.yy1458 | SAMPLER3D { $$ = "sampler3D"; }
/external/deqp/data/gles3/shaders/
Dkeywords.test1050 case sampler3D
1063 float sampler3D = 1.0;