/external/mesa3d/src/glsl/builtins/profiles/ |
D | OES_texture_3D.frag | 4 vec4 texture3D (sampler3D sampler, vec3 coord); 5 vec4 texture3DProj (sampler3D sampler, vec4 coord); 6 vec4 texture3D (sampler3D sampler, vec3 coord, float bias); 7 vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias);
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D | OES_texture_3D.vert | 4 vec4 texture3D (sampler3D sampler, vec3 coord); 5 vec4 texture3DProj (sampler3D sampler, vec4 coord); 6 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); 7 vec4 texture3DProjLod (sampler3D sampler, vec4 coord, float lod);
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D | 140.frag | 11 vec4 texture( sampler3D sampler, vec3 P, float bias); 48 vec4 textureProj( sampler3D sampler, vec4 P, float bias); 64 vec4 textureOffset( sampler3D sampler, vec3 P, ivec3 offset, float bias); 96 vec4 textureProjOffset( sampler3D sampler, vec4 P, ivec3 offset, float bias); 114 vec4 texture3D (sampler3D sampler, vec3 coord, float bias); 115 vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias);
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D | 130.frag | 12 vec4 texture( sampler3D sampler, vec3 P, float bias); 49 vec4 textureProj( sampler3D sampler, vec4 P, float bias); 65 vec4 textureOffset( sampler3D sampler, vec3 P, ivec3 offset, float bias); 97 vec4 textureProjOffset( sampler3D sampler, vec4 P, ivec3 offset, float bias); 115 vec4 texture3D (sampler3D sampler, vec3 coord, float bias); 116 vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias);
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D | 120.vert | 13 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); 14 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);
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D | 110.vert | 17 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); 18 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);
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D | ARB_shader_texture_lod.frag | 11 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); 12 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);
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D | 120.frag | 13 vec4 texture3D (sampler3D sampler, vec3 coord, float bias); 14 vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias);
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D | 110.frag | 14 vec4 texture3D (sampler3D sampler, vec3 coord, float bias); 15 vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias);
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D | ARB_shader_texture_lod.glsl | 16 vec4 texture3DGradARB (sampler3D sampler, 18 vec4 texture3DProjGradARB (sampler3D sampler,
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D | 130.glsl | 480 ivec3 textureSize( sampler3D sampler, int lod); 511 vec4 texture( sampler3D sampler, vec3 P); 549 vec4 textureProj( sampler3D sampler, vec4 P); 565 vec4 textureLod( sampler3D sampler, vec3 P, float lod); 595 vec4 textureOffset( sampler3D sampler, vec3 P, ivec3 offset); 621 vec4 texelFetch( sampler3D sampler, ivec3 P, int lod); 642 vec4 texelFetchOffset( sampler3D sampler, ivec3 P, int lod, ivec3 offset); 669 vec4 textureProjOffset( sampler3D sampler, vec4 P, ivec3 offset); 685 vec4 textureLodOffset( sampler3D sampler, vec3 P, float lod, ivec3 offset); 717 vec4 textureProjLod( sampler3D sampler, vec4 P, float lod); [all …]
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D | 140.glsl | 484 ivec3 textureSize( sampler3D sampler, int lod); 524 vec4 texture( sampler3D sampler, vec3 P); 568 vec4 textureProj( sampler3D sampler, vec4 P); 593 vec4 textureLod( sampler3D sampler, vec3 P, float lod); 623 vec4 textureOffset( sampler3D sampler, vec3 P, ivec3 offset); 655 vec4 texelFetch( sampler3D sampler, ivec3 P, int lod); 684 vec4 texelFetchOffset( sampler3D sampler, ivec3 P, int lod, ivec3 offset); 715 vec4 textureProjOffset( sampler3D sampler, vec4 P, ivec3 offset); 740 vec4 textureLodOffset( sampler3D sampler, vec3 P, float lod, ivec3 offset); 772 vec4 textureProjLod( sampler3D sampler, vec4 P, float lod); [all …]
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D | 110.glsl | 301 vec4 texture3D (sampler3D sampler, vec3 coord); 302 vec4 texture3DProj (sampler3D sampler, vec4 coord);
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D | 120.glsl | 333 vec4 texture3D (sampler3D sampler, vec3 coord); 334 vec4 texture3DProj (sampler3D sampler, vec4 coord);
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | FragShader.fsh | 4 uniform mediump sampler3D sColourLUT;
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/external/mesa3d/docs/ |
D | MESA_shader_debug.spec | 183 void printMESA(const sampler3D value)
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/external/swiftshader/src/OpenGL/compiler/ |
D | Initialize.cpp | 234 TType *sampler3D = new TType(EbtSampler3D); in InsertBuiltInFunctions() local 243 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture3D", sampler3D, float3); in InsertBuiltInFunctions() 276 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture3DLod", sampler3D, float3, float1); in InsertBuiltInFunctions()
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/external/deqp/data/gles2/shaders/ |
D | keywords.test | 1387 case sampler3D 1399 float sampler3D = 1.0;
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/external/mesa3d/src/glsl/ |
D | glsl_lexer.ll | 277 sampler3D return SAMPLER3D;
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D | glsl_parser.yy | 1458 | SAMPLER3D { $$ = "sampler3D"; }
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/external/deqp/data/gles3/shaders/ |
D | keywords.test | 1050 case sampler3D 1063 float sampler3D = 1.0;
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