Searched refs:samplerTexture (Results 1 – 6 of 6) sorted by relevance
225 mState.samplerTexture[type][sampler] = nullptr; in ~Context()1170 mState.samplerTexture[TEXTURE_2D][mState.activeSampler] = getTexture(texture); in bindTexture2D()1177 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler] = getTexture(texture); in bindTextureCubeMap()1184 mState.samplerTexture[TEXTURE_EXTERNAL][mState.activeSampler] = getTexture(texture); in bindTextureExternal()1191 mState.samplerTexture[TEXTURE_3D][mState.activeSampler] = getTexture(texture); in bindTexture3D()1198 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler] = getTexture(texture); in bindTexture2DArray()1632 GLuint texid = mState.samplerTexture[type][sampler].name(); in getSamplerTexture()1647 return mState.samplerTexture[type][sampler]; in getSamplerTexture()2030 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].name(); in getIntegerv()2039 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].name(); in getIntegerv()[all …]
413 gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_COMBINED_TEXTURE_IMAGE_UNITS]; member
260 mState.samplerTexture[type][sampler] = nullptr; in ~Context()1013 mState.samplerTexture[TEXTURE_2D][mState.activeSampler] = getTexture(texture); in bindTexture2D()1020 mState.samplerTexture[TEXTURE_EXTERNAL][mState.activeSampler] = getTexture(texture); in bindTextureExternal()1079 GLuint texid = mState.samplerTexture[type][sampler].name(); in getSamplerTexture()1091 return mState.samplerTexture[type][sampler]; in getSamplerTexture()1346 …case GL_TEXTURE_BINDING_2D: *params = mState.samplerTexture[TEXTURE_2D][mState.ac… in getIntegerv()1347 …case GL_TEXTURE_BINDING_CUBE_MAP_OES: *params = mState.samplerTexture[TEXTURE_CUBE][mState.… in getIntegerv()1348 …case GL_TEXTURE_BINDING_EXTERNAL_OES: *params = mState.samplerTexture[TEXTURE_EXTERNAL][mSt… in getIntegerv()2783 ASSERT(mState.samplerTexture[TEXTURE_2D][1].name() == 0); // Multi-texturing unimplemented in drawTexture()2982 if(mState.samplerTexture[type][sampler].name() == texture) in detachTexture()[all …]
286 gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_TEXTURE_UNITS]; member
235 mState.samplerTexture[type][sampler] = nullptr; in ~Context()945 mState.samplerTexture[TEXTURE_2D][mState.activeSampler] = getTexture(texture); in bindTexture2D()952 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler] = getTexture(texture); in bindTextureCubeMap()1170 GLuint texid = mState.samplerTexture[type][sampler].name(); in getSamplerTexture()1183 return mState.samplerTexture[type][sampler]; in getSamplerTexture()1459 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].name(); in getIntegerv()1470 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].name(); in getIntegerv()2660 if(mState.samplerTexture[type][sampler].name() == texture) in detachTexture()2662 mState.samplerTexture[type][sampler] = nullptr; in detachTexture()
497 BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_COMBINED_TEXTURE_IMAGE_UNITS]; member