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Searched refs:samplerTexture (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp225 mState.samplerTexture[type][sampler] = nullptr; in ~Context()
1170 mState.samplerTexture[TEXTURE_2D][mState.activeSampler] = getTexture(texture); in bindTexture2D()
1177 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler] = getTexture(texture); in bindTextureCubeMap()
1184 mState.samplerTexture[TEXTURE_EXTERNAL][mState.activeSampler] = getTexture(texture); in bindTextureExternal()
1191 mState.samplerTexture[TEXTURE_3D][mState.activeSampler] = getTexture(texture); in bindTexture3D()
1198 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler] = getTexture(texture); in bindTexture2DArray()
1632 GLuint texid = mState.samplerTexture[type][sampler].name(); in getSamplerTexture()
1647 return mState.samplerTexture[type][sampler]; in getSamplerTexture()
2030 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].name(); in getIntegerv()
2039 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].name(); in getIntegerv()
[all …]
DContext.h413 gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_COMBINED_TEXTURE_IMAGE_UNITS]; member
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp260 mState.samplerTexture[type][sampler] = nullptr; in ~Context()
1013 mState.samplerTexture[TEXTURE_2D][mState.activeSampler] = getTexture(texture); in bindTexture2D()
1020 mState.samplerTexture[TEXTURE_EXTERNAL][mState.activeSampler] = getTexture(texture); in bindTextureExternal()
1079 GLuint texid = mState.samplerTexture[type][sampler].name(); in getSamplerTexture()
1091 return mState.samplerTexture[type][sampler]; in getSamplerTexture()
1346 …case GL_TEXTURE_BINDING_2D: *params = mState.samplerTexture[TEXTURE_2D][mState.ac… in getIntegerv()
1347 …case GL_TEXTURE_BINDING_CUBE_MAP_OES: *params = mState.samplerTexture[TEXTURE_CUBE][mState.… in getIntegerv()
1348 …case GL_TEXTURE_BINDING_EXTERNAL_OES: *params = mState.samplerTexture[TEXTURE_EXTERNAL][mSt… in getIntegerv()
2783 ASSERT(mState.samplerTexture[TEXTURE_2D][1].name() == 0); // Multi-texturing unimplemented in drawTexture()
2982 if(mState.samplerTexture[type][sampler].name() == texture) in detachTexture()
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DContext.h286 gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_TEXTURE_UNITS]; member
/external/swiftshader/src/OpenGL/libGL/
DContext.cpp235 mState.samplerTexture[type][sampler] = nullptr; in ~Context()
945 mState.samplerTexture[TEXTURE_2D][mState.activeSampler] = getTexture(texture); in bindTexture2D()
952 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler] = getTexture(texture); in bindTextureCubeMap()
1170 GLuint texid = mState.samplerTexture[type][sampler].name(); in getSamplerTexture()
1183 return mState.samplerTexture[type][sampler]; in getSamplerTexture()
1459 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].name(); in getIntegerv()
1470 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].name(); in getIntegerv()
2660 if(mState.samplerTexture[type][sampler].name() == texture) in detachTexture()
2662 mState.samplerTexture[type][sampler] = nullptr; in detachTexture()
DContext.h497 BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_COMBINED_TEXTURE_IMAGE_UNITS]; member