Searched refs:samplerVisibility (Results 1 – 3 of 3) sorted by relevance
22 fBindingVisibilities.push_back(uniformHandler->samplerVisibility(i)); in GrVkDescriptorSetManager()105 if (uniHandler->samplerVisibility(i) != fBindingVisibilities[i]) { in isCompatible()187 visibility = uniformHandler->samplerVisibility(i); in init()
75 uint32_t samplerVisibility(SamplerHandle handle) const { in samplerVisibility() function
97 uint32_t samplerVisibility = kFragment_GrShaderFlag; in createCopyProgram() local98 SkTArray<uint32_t> visibilityArray(&samplerVisibility, 1); in createCopyProgram()