Searched refs:samplersVS (Results 1 – 4 of 4) sorted by relevance
230 ASSERT(samplerIndex < sizeof(samplersVS) / sizeof(samplersVS[0])); in getSamplerMapping()232 if(samplersVS[samplerIndex].active) in getSamplerMapping()234 logicalTextureUnit = samplersVS[samplerIndex].logicalTextureUnit; in getSamplerMapping()258 ASSERT(samplerIndex < sizeof(samplersVS)/sizeof(samplersVS[0])); in getSamplerTextureType()259 ASSERT(samplersVS[samplerIndex].active); in getSamplerTextureType()260 return samplersVS[samplerIndex].textureType; in getSamplerTextureType()1329 samplersVS[index].active = true; in defineUniform()1330 samplersVS[index].textureType = (type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D; in defineUniform()1331 samplersVS[index].logicalTextureUnit = 0; in defineUniform()1770 ASSERT(samplersVS[samplerIndex].active); in applyUniform1iv()[all …]
188 Sampler samplersVS[MAX_VERTEX_TEXTURE_IMAGE_UNITS]; variable
312 ASSERT(samplerIndex < sizeof(samplersVS) / sizeof(samplersVS[0])); in getSamplerMapping()314 if(samplersVS[samplerIndex].active) in getSamplerMapping()316 logicalTextureUnit = samplersVS[samplerIndex].logicalTextureUnit; in getSamplerMapping()340 ASSERT(samplerIndex < sizeof(samplersVS)/sizeof(samplersVS[0])); in getSamplerTextureType()341 ASSERT(samplersVS[samplerIndex].active); in getSamplerTextureType()342 return samplersVS[samplerIndex].textureType; in getSamplerTextureType()1640 samplersVS[index].active = true; in defineUniform()1648 case GL_SAMPLER_2D: samplersVS[index].textureType = TEXTURE_2D; break; in defineUniform()1652 case GL_SAMPLER_CUBE: samplersVS[index].textureType = TEXTURE_CUBE; break; in defineUniform()1655 case GL_SAMPLER_3D_OES: samplersVS[index].textureType = TEXTURE_3D; break; in defineUniform()[all …]
298 Sampler samplersVS[MAX_VERTEX_TEXTURE_IMAGE_UNITS]; variable