Searched refs:scissorH (Results 1 – 2 of 2) sorted by relevance
163 int scissorH = rnd.getInt(minScissorH, maxScissorH); in computeRandomRenderState() local165 int scissorY = rnd.getInt(-maxScissorOutOfBounds, targetHeight+maxScissorOutOfBounds-scissorH); in computeRandomRenderState()167 state.scissorRectangle = rr::WindowRectangle(scissorX, scissorY, scissorW, scissorH); in computeRandomRenderState()
4395 …const int scissorH = (m_fullscreenScissor) ? (renderTargetSize.y()) : rnd.getInt(0, renderTargetSi… in renderTo() local4397 gl.scissor(scissorX, scissorY, scissorW, scissorH); in renderTo()