/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 173 void setAddressingModeW(AddressingMode addressingMode);
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D | VertexProcessor.hpp | 254 virtual void setAddressingModeW(unsigned int sampler, AddressingMode addressingMode);
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D | PixelProcessor.hpp | 229 virtual void setAddressingModeW(unsigned int sampler, AddressingMode addressingMode);
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D | Renderer.hpp | 339 virtual void setAddressingModeW(SamplerType type, int sampler, AddressingMode addressingMode);
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D | VertexProcessor.cpp | 560 void VertexProcessor::setAddressingModeW(unsigned int sampler, AddressingMode addressMode) in setAddressingModeW() function in sw::VertexProcessor 564 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeW(addressMode); in setAddressingModeW()
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D | Sampler.cpp | 283 void Sampler::setAddressingModeW(AddressingMode addressingMode) in setAddressingModeW() function in sw::Sampler
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D | PixelProcessor.cpp | 402 void PixelProcessor::setAddressingModeW(unsigned int sampler, AddressingMode addressMode) in setAddressingModeW() function in sw::PixelProcessor 406 context->sampler[sampler].setAddressingModeW(addressMode); in setAddressingModeW()
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D | Renderer.cpp | 2242 void Renderer::setAddressingModeW(SamplerType type, int sampler, AddressingMode addressMode) in setAddressingModeW() function in sw::Renderer 2246 PixelProcessor::setAddressingModeW(sampler, addressMode); in setAddressingModeW() 2250 VertexProcessor::setAddressingModeW(sampler, addressMode); in setAddressingModeW()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.cpp | 100 setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device() 111 setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
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/external/swiftshader/src/OpenGL/libGL/ |
D | Device.cpp | 100 setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device() 111 setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 101 setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device() 112 setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
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D | Context.cpp | 3070 device->setAddressingModeW(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapR)); in applyTextures()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4218 renderer->setAddressingModeW(type, index, sw::ADDRESSING_WRAP); in SetSamplerState() 4221 renderer->setAddressingModeW(type, index, sw::ADDRESSING_MIRROR); in SetSamplerState() 4224 renderer->setAddressingModeW(type, index, sw::ADDRESSING_CLAMP); in SetSamplerState() 4227 renderer->setAddressingModeW(type, index, sw::ADDRESSING_BORDER); in SetSamplerState() 4230 renderer->setAddressingModeW(type, index, sw::ADDRESSING_MIRRORONCE); in SetSamplerState()
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