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Searched refs:setAddressingModeW (Results 1 – 13 of 13) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.hpp173 void setAddressingModeW(AddressingMode addressingMode);
DVertexProcessor.hpp254 virtual void setAddressingModeW(unsigned int sampler, AddressingMode addressingMode);
DPixelProcessor.hpp229 virtual void setAddressingModeW(unsigned int sampler, AddressingMode addressingMode);
DRenderer.hpp339 virtual void setAddressingModeW(SamplerType type, int sampler, AddressingMode addressingMode);
DVertexProcessor.cpp560 void VertexProcessor::setAddressingModeW(unsigned int sampler, AddressingMode addressMode) in setAddressingModeW() function in sw::VertexProcessor
564 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeW(addressMode); in setAddressingModeW()
DSampler.cpp283 void Sampler::setAddressingModeW(AddressingMode addressingMode) in setAddressingModeW() function in sw::Sampler
DPixelProcessor.cpp402 void PixelProcessor::setAddressingModeW(unsigned int sampler, AddressingMode addressMode) in setAddressingModeW() function in sw::PixelProcessor
406 context->sampler[sampler].setAddressingModeW(addressMode); in setAddressingModeW()
DRenderer.cpp2242 void Renderer::setAddressingModeW(SamplerType type, int sampler, AddressingMode addressMode) in setAddressingModeW() function in sw::Renderer
2246 PixelProcessor::setAddressingModeW(sampler, addressMode); in setAddressingModeW()
2250 VertexProcessor::setAddressingModeW(sampler, addressMode); in setAddressingModeW()
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp100 setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
111 setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
/external/swiftshader/src/OpenGL/libGL/
DDevice.cpp100 setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
111 setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp101 setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
112 setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
DContext.cpp3070 device->setAddressingModeW(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapR)); in applyTextures()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4218 renderer->setAddressingModeW(type, index, sw::ADDRESSING_WRAP); in SetSamplerState()
4221 renderer->setAddressingModeW(type, index, sw::ADDRESSING_MIRROR); in SetSamplerState()
4224 renderer->setAddressingModeW(type, index, sw::ADDRESSING_CLAMP); in SetSamplerState()
4227 renderer->setAddressingModeW(type, index, sw::ADDRESSING_BORDER); in SetSamplerState()
4230 renderer->setAddressingModeW(type, index, sw::ADDRESSING_MIRRORONCE); in SetSamplerState()