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Searched refs:setDepthCompare (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/Renderer/
DPixelProcessor.hpp241 virtual void setDepthCompare(DepthCompareMode depthCompareMode);
DPixelProcessor.cpp503 void PixelProcessor::setDepthCompare(DepthCompareMode depthCompareMode) in setDepthCompare() function in sw::PixelProcessor
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp49 setDepthCompare(DEPTH_LESSEQUAL); in Device()
DContext.cpp1764 device->setDepthCompare(es2sw::ConvertDepthComparison(mState.depthFunc)); in applyState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3225 renderer->setDepthCompare(sw::DEPTH_NEVER); in SetRenderState()
3228 renderer->setDepthCompare(sw::DEPTH_LESS); in SetRenderState()
3231 renderer->setDepthCompare(sw::DEPTH_EQUAL); in SetRenderState()
3234 renderer->setDepthCompare(sw::DEPTH_LESSEQUAL); in SetRenderState()
3237 renderer->setDepthCompare(sw::DEPTH_GREATER); in SetRenderState()
3240 renderer->setDepthCompare(sw::DEPTH_NOTEQUAL); in SetRenderState()
3243 renderer->setDepthCompare(sw::DEPTH_GREATEREQUAL); in SetRenderState()
3246 renderer->setDepthCompare(sw::DEPTH_ALWAYS); in SetRenderState()
/external/swiftshader/src/OpenGL/libGL/
DDevice.cpp48 setDepthCompare(DEPTH_LESSEQUAL); in Device()
DContext.cpp1725 device->setDepthCompare(es2sw::ConvertDepthComparison(mState.depthFunc)); in applyState()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp53 setDepthCompare(DEPTH_LESSEQUAL); in Device()
DContext.cpp2752 device->setDepthCompare(es2sw::ConvertDepthComparison(mState.depthFunc)); in applyState()