Searched refs:setFirstArgumentAlpha (Results 1 – 7 of 7) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | TextureStage.hpp | 150 void setFirstArgumentAlpha(SourceArgument firstArgumentAlpha);
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D | TextureStage.cpp | 165 void TextureStage::setFirstArgumentAlpha(SourceArgument firstArgumentAlpha) in setFirstArgumentAlpha() function in sw::TextureStage
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D | PixelProcessor.hpp | 209 …virtual void setFirstArgumentAlpha(unsigned int stage, TextureStage::SourceArgument firstArgumentA…
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D | PixelProcessor.cpp | 231 …void PixelProcessor::setFirstArgumentAlpha(unsigned int stage, TextureStage::SourceArgument firstA… in setFirstArgumentAlpha() function in sw::PixelProcessor 235 context->textureStage[stage].setFirstArgumentAlpha(firstArgumentAlpha); in setFirstArgumentAlpha()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4794 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_DIFFUSE); in SetTextureStageState() 4797 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState() 4800 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_TEXTURE); in SetTextureStageState() 4803 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_TFACTOR); in SetTextureStageState() 4806 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_SPECULAR); in SetTextureStageState() 4809 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_TEMP); in SetTextureStageState() 4812 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_CONSTANT); in SetTextureStageState()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 2086 device->setFirstArgumentAlpha(unit, sw::TextureStage::SOURCE_TEXTURE); // As in applyTextures() 2219 …device->setFirstArgumentAlpha(unit, es2sw::ConvertSourceArgument(mState.textureUnit[unit].src0Alph… in applyTextures() 2237 device->setFirstArgumentAlpha(unit, sw::TextureStage::SOURCE_CURRENT); in applyTextures()
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/external/swiftshader/src/OpenGL/libGL/ |
D | Context.cpp | 2057 device->setFirstArgumentAlpha(samplerIndex, sw::TextureStage::SOURCE_TEXTURE); in applyTextures() 2073 device->setFirstArgumentAlpha(samplerIndex, sw::TextureStage::SOURCE_CURRENT); in applyTextures()
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