Home
last modified time | relevance | path

Searched refs:setFirstArgumentAlpha (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/Renderer/
DTextureStage.hpp150 void setFirstArgumentAlpha(SourceArgument firstArgumentAlpha);
DTextureStage.cpp165 void TextureStage::setFirstArgumentAlpha(SourceArgument firstArgumentAlpha) in setFirstArgumentAlpha() function in sw::TextureStage
DPixelProcessor.hpp209 …virtual void setFirstArgumentAlpha(unsigned int stage, TextureStage::SourceArgument firstArgumentA…
DPixelProcessor.cpp231 …void PixelProcessor::setFirstArgumentAlpha(unsigned int stage, TextureStage::SourceArgument firstA… in setFirstArgumentAlpha() function in sw::PixelProcessor
235 context->textureStage[stage].setFirstArgumentAlpha(firstArgumentAlpha); in setFirstArgumentAlpha()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4794 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_DIFFUSE); in SetTextureStageState()
4797 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState()
4800 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_TEXTURE); in SetTextureStageState()
4803 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_TFACTOR); in SetTextureStageState()
4806 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_SPECULAR); in SetTextureStageState()
4809 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_TEMP); in SetTextureStageState()
4812 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_CONSTANT); in SetTextureStageState()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp2086 device->setFirstArgumentAlpha(unit, sw::TextureStage::SOURCE_TEXTURE); // As in applyTextures()
2219 …device->setFirstArgumentAlpha(unit, es2sw::ConvertSourceArgument(mState.textureUnit[unit].src0Alph… in applyTextures()
2237 device->setFirstArgumentAlpha(unit, sw::TextureStage::SOURCE_CURRENT); in applyTextures()
/external/swiftshader/src/OpenGL/libGL/
DContext.cpp2057 device->setFirstArgumentAlpha(samplerIndex, sw::TextureStage::SOURCE_TEXTURE); in applyTextures()
2073 device->setFirstArgumentAlpha(samplerIndex, sw::TextureStage::SOURCE_CURRENT); in applyTextures()